I created a tagging quest. Go up to someone, talk to them. pick Tag! and they they're able to be tracked.
Talk to that same person, remove tag.. Works great. they get removed. Go check on the objectives and when tagged they show up, when removed, it clears the alias' references that were assigned to that particular alias slot.
Now, while that's all great. I wanted a way to remove certain tags in slots via a menu system.
I created one via a lesser power. The effect script starts up a function on my quest script. so the menu
system is run strictly via a quest script.
The menu system itself works fine, click the corresponding button to remove said ailas. That part works.
What isn't working, is the update to the messagebox screen where once the Alias reference was being shown.
Eg..
Which one to remove?-----------------------------------1 - &--#60;Alias=Tag01Alias&--#62; 2 - &--#60;Alias=Tag02Alias&--#62;3 - &--#60;Alias=Tag03Alias&--#62;4 - &--#60;Alias=Tag04Alias&--#62;5 - &--#60;Alias=Tag05Alias&--#62;
Where alias would show the corresponding actor's name in game. If an actor was not assigned it shows as [...]
That works when it's filled. When i clear it. the actor gets removed but the text never does.
I double checked the alias tabs and for all of them I have their checkboxes set to:
- uses stored text
- stores text
- optional
- clears name when removed.
So I've no idea how to get the messageboxes to update to show a blank nothing after I remove the actor reference from the alias.
Again, any help would be most appriciative please. Thank you

-Mush-
