I have a which quest starts on a Cast Magic Event, with a condition that the player "HasMagicEffectKeyword" "MagicWard".
This means that when the player is casting a Ward spell, and casts any other spell, the quest should start.
Everything works fine as long as the player is not in combat, yet when the player is in combat the quest doesn't start. Once combat is finished, the quest will start.
I removed all conditions from the SM Node Event, and still the quest would only start outside of combat.
Am i overlooking a setting, or is this normal for the Story Manager?
