SkyrimWorldmapCloudBank.nif and replacing cloud mesh

Post » Tue Nov 20, 2012 5:07 am

With the new patches for CK and Skyrim, I am having a few issues with my world map mod.

Back during 1.7.7, I was able to use the below INI setting to replace the Tamriel world mesh with my own. This setting actually removed the default Tamriel mesh from the world map, and only left my mesh visible.

[MapMenu]
sMapCloudNIF=Meshes\land0101\mesh.nif



Now after 1.8, it seems this ini setting does not work, so I have been looking for other ways to get my mesh into the world map. Renaming my mesh to "SkyrimWorldmapCloudBank.nif", and placing it in "Data/Meshes/Sky" does get my mesh into the world map, but it does not replace the vanilla Tamriel world mesh. Here is a screenshot of the issue: http://img87.imageshack.us/img87/4937/2012110600001b.jpg

Now, the temporary solution to this would be, to raise my mesh on the z axis above the Tamriel world mesh, but this brings other issues, like the map markers are than below my map mesh. Another issue that is caused by raising my mesh can be seen in the actual game world, directly after exiting out of the map. The issue in the following screenshot appears for about 2 seconds and then fades away: http://img855.imageshack.us/img855/8107/2012110600002.jpg. As you can see, my mesh appears in the actual game world, if only for a brief time of a couple seconds (still bothersome to me).


I also tried using the Skyrim World Space option "Cloud Model" to target my mesh. This also didn't replace the original mesh like the ini option did in 1.7.7.


If anyone has any idea how I would be able to duplicate what was possible back in 1.7.7, I would love to hear it. Thanks for reading.
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john palmer
 
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Post » Tue Nov 20, 2012 12:20 pm

Anyone have any idea? I am at a dead end with this until I figure something out.
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Jay Baby
 
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