Duplicate worlds

Post » Tue Nov 20, 2012 8:09 am

Hello , still toyng with the idea of duplicate my worldspace to create alternative version of it , may it be for winter or perhaps for a dramatic event , but still I wondered how can I do to make so that references , aliases etc keep working at the same way in both worlds? if I reference an alias in one world , woudl be the same if I referenced it in the other duplicated world? would change anything? would mess things up ? Would I need duplicate quests as well? or a condition to check in wich world I am or something like that?
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Tue Nov 20, 2012 1:59 am

EDIT: Sometimes I should think longer before I post.
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Tue Nov 20, 2012 11:38 am

I'm guessing you could structure all your quests so that it spawns all the relevant pieces (NPC's, special objects, etc) to the right "Season World" at the right time

You could create a global that gets changed between 0 and 1 depending what season it is. Next, make an alias for all the different pieces of your quest. Then in the "stage 0" you can make two different "stage items", condition them to react to the global (one 0 and one 1). Now you have two seperate script fragments to use for filling your alias's. the only drawback i can see at the moment is if the transition between seasons happens while the quest is half way through :shrug:

Not sure if any of that actually helped, just thinking out loud really.

I hope you do figure this out, it will be an brillient feature to add to your mod

- Hypno
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am


Return to V - Skyrim