My problem is that, if he was carrying wood to get dropped off, once the SitTarget package kicks in and he stops at his new destination, when he sits down the wood he was carrying is STILL in his hands! He is literally sitting there with chunks of wood attached to his hands.
I took a peek at Faendal's packages (mostly the CarryWood packages) and notices he has, under the Begin/End/Change tab, Begin is set to:
; ; debug.trace(self + " OnBegin")ObjectReference meRef = akActor as ObjectReference(meRef as CarryActorScript).ChangeCarryState(true)
his End is empty, and his Change is:
; ; debug.trace(self + " OnChange")ObjectReference meRef = akActor as ObjectReference(meRef as CarryActorScript).ChangeCarryState(false)
SO I copied those and placed them under MY CarryWood package's Begin/End/Change tab. Except nothing happened. Everything is pretty much copied from Faendal, yet when the NPC sits down, he's still holding blocks of wood.
Any chance you guys know how to make the wood disappear once he stops the CarryWood package?
ADDENDUM!: I tried flagging the CarryAndDropItem package as "Must Complete" but that makes things worse: instead of dropping the wood off and, with empty hands, going to sit down, he just waltzes right back to the pile of wood and continues carrying wood back and forth...UNTIL I use the wait option for 1 hour. Then he magically teleports to the SitTarget location
