I'm dropping say, 72 iron arrows into a cell.
I use a ring that has a script that will pick up items..
the script uses a ObjectReference Property ObjectRef Auto, to find the item..
then if I use ObjectRef.GetItemCount(ObjectRef) or ObjectRef.GetItemCount(ObjectRef.GetBaseObject()) which is actually the 72 iron arrows I dropped, it returns 0 items..
then if I use ObjectRef.GetNumItems(), it also returns the 72 arrows has 0 arrows inside..
so if I use the script to activate the object reference, it picks up 1 iron arrow, just the object reference itself.
If i use the player to activate the object reference it picks up 72 arrows..
Can someone help me? I need to get the script to recognize the object reference has 72 arrows....
