» Tue Nov 20, 2012 9:41 am
I recommend if you have your own guards, just creating your own quests. I have factions for dialogue (i.e. FalskaarGuardDialogueFaction) and then I have a guard dialogue quests, which I've jam packed with the guards combat, detected, and misc lines. If you're adding a few 'vanilla' guards to a mod then use vanilla ones. If you're adding your own guards to a brand new land (Like you are, Prometheus) then make your own quest.
I also have seperate quests for my own characters, guards, bandits, necromancers, commoners, and more. That way I don't touch the vanilla systems, and I don't have people in my land talking about events in Skyrim that they couldn't possibly know about.