Any update on NPC respawns?

Post » Wed Nov 21, 2012 3:59 am

Losing NPCs is still plaguing the game... So is there any update on getting respawns for NPCs?

Or maybe a spell tome to let us bring them back to life and have everything work normally?
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Nicole Coucopoulos
 
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Post » Tue Nov 20, 2012 8:31 pm

It's a feature not a bug so it isn't going to be fixed. What needs fixed is the stupid NPC AI that gets them killed. No word of getting that fixed.

Just turn off DG until you are ready to run straight through it. That's what I'm doing on all my new play-throughs.
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Spaceman
 
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Post » Wed Nov 21, 2012 3:12 am

Are you on PC?Just download that mod called my skyrim people protected.
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Dalia
 
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Post » Wed Nov 21, 2012 6:17 am

It's a feature not a bug so it isn't going to be fixed. What needs fixed is the stupid NPC AI that gets them killed. No word of getting that fixed.

Just turn off DG until you are ready to run straight through it. That's what I'm doing on all my new play-throughs.

It's an unwanted feature if you ask me. They should at least have made it optional via the settings. Vampire attacks as a random encounter in the wilderness is fine, inside cities where they can potencially slaugther the entire city is not.
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:)Colleenn
 
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Post » Wed Nov 21, 2012 7:47 am

I don't want any of my named NPCs to die, but let's face it, if there were no attacks on the citizens of Skyrim there'd be a bunch of forum posts about Vampires being no real threat, and "Why don't Vampires feed in cities where their main food source is?", etc...
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Natasha Biss
 
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Post » Wed Nov 21, 2012 10:44 am

I don't want any of my named NPCs to die, but let's face it, if there were no attacks on the citizens of Skyrim there'd be a bunch of forum posts about Vampires being no real threat, and "Why don't Vampires feed in cities where their main food source is?", etc...

I agree with you on this. It's kind of a Catch-22. However, I do kind of wish that the vampires would be a little more intelligence about their attacks. I would have liked it more if we encountered vampires in the night that were feeding on NPCs to reflect the fact that they are there. No NPCs have to die, and I don't have to witness a single vampire deciding to take on the entire city of Whiterun or Windhelm, which seems pretty ridiculous to me.
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Chris BEvan
 
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Post » Wed Nov 21, 2012 9:34 am

I don't want any of my named NPCs to die, but let's face it, if there were no attacks on the citizens of Skyrim there'd be a bunch of forum posts about Vampires being no real threat, and "Why don't Vampires feed in cities where their main food source is?", etc...

Well before dawnguard there were no attacks so I wouldn't really see why. But now that it's been added I could see complaints if it were just stripped lol

It's a feature not a bug so it isn't going to be fixed. What needs fixed is the stupid NPC AI that gets them killed. No word of getting that fixed.

Just turn off DG until you are ready to run straight through it. That's what I'm doing on all my new play-throughs.

I agree, the NPC's are actually the problem. Lvl 5 shopkeeps running in bare knuckling a sword wielding vampire lord with a thrall and two death hounds, not that smart. All the ones you want to live run straight for combat and the ones you couldn't care less for run inside their homes.

If they can't be replaced they could at least make them run inside like the rest of the NPC's.

Their AI's need alot of attention. They bug out at times even.
There's been a good amount of complaints about random NPC's either attacking each other or attacking the player and never stopping.

I run into the latter occasionally, but I ran into it so bad one time that I walked into riverwood and, THE WHOLE TOWN WAS CHASING ME!!!

I though it was a bounty but nothing to pay off with the guards. Went to the other holds, nothing to pay off. Went into riverwood again, and everything was fine. But some out of place female NPC was attacking me relentlessly in the Inn so I had to run again... But eventually I think it just stopped...

So yeah, NPC's could use some polish xD
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Chica Cheve
 
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Post » Wed Nov 21, 2012 10:54 am

I agree with you on this. It's kind of a Catch-22. However, I do kind of wish that the vampires would be a little more intelligence about their attacks. I would have liked it more if we encountered vampires in the night that were feeding on NPCs to reflect the fact that they are there. No NPCs have to die, and I don't have to witness a single vampire deciding to take on the entire city of Whiterun or Windhelm, which seems pretty ridiculous to me.
I agree with you, and I would have liked to have seen more sneaky, insidious Vampire attacks, (where is my Traveler??) but if they never kill anyone, and the NPCs they feed on never know about it, it still isn't enough of a threat to drive the player to complete the questline with any urgency (at least if you apply producer-speak to it). To me it makes much more sense that it is the nature of Vampires to remain hidden and secretive, and not mount a full-on offensive at the main gate of a town. :P Having them ambush you on the road at night also makes the most sense to me.
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kitten maciver
 
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Post » Wed Nov 21, 2012 6:00 am

I agree with you, and I would have liked to have seen more sneaky, insidious Vampire attacks, (where is my Traveler??) but if they never kill anyone, and the NPCs they feed on never know about it, it still isn't enough of a threat to drive the player to complete the questline with any urgency (at least if you apply producer-speak to it). To me it makes much more sense that it is the nature of Vampires to remain hidden and secretive, and not mount a full-on offensive at the main gate of a town. :tongue: Having them ambush you on the road at night also makes the most sense to me.

why add urgency now? Alduin is gonna eat every soul in existence yet you can put him off forever lol
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Joe Bonney
 
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Post » Wed Nov 21, 2012 6:56 am

why add urgency now? Alduin is gonna eat every soul in existence yet you can put him off forever lol
Good question. :P This is the kind of justification that you get for parts of the MQ in Oblivion obviously pushing you to 'hurry up and save the world!!!'. It really didn't work for the type of game that Oblivion is, and you could guess it doesn't really suit an open world RPG like the TES games. I can imagine that it would be considered a good way to add a real risk and immediacy to the player's decisions, so theoretically adding excitement (from risk) and greater satisfaction (from overcoming the risk). Although I have to admit I found it a challenge to save every NPC threatened by Vampires, and could imagine circumstances where it would be frustrating. Now that I've worked out a strategy with Slow Time and Paralysis poisoned weapons (so I can disable as many threats as possible in the shortest possible time) I haven't had a Vampire attack in ages. :P
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No Name
 
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Post » Wed Nov 21, 2012 3:04 am

Good question. :tongue: This is the kind of justification that you get for parts of the MQ in Oblivion obviously pushing you to 'hurry up and save the world!!!'. It really didn't work for the type of game that Oblivion is, and you could guess it doesn't really suit an open world RPG like the TES games. I can imagine that it would be considered a good way to add a real risk and immediacy to the player's decisions, so theoretically adding excitement (from risk) and greater satisfaction (from overcoming the risk). Although I have to admit I found it a challenge to save every NPC threatened by Vampires, and could imagine circumstances where it would be frustrating. Now that I've worked out a strategy with Slow Time and Paralysis poisoned weapons (so I can disable as many threats as possible in the shortest possible time) I haven't had a Vampire attack in ages. :tongue:

the vampire quests didn't add any sense of urgency to me, it just kind of made it even more so linear, although not much.

honestly I got nothing out of the attacks but some extra vampire armor that I never used lol
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Stryke Force
 
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Post » Tue Nov 20, 2012 9:11 pm

The real problem is vampire attacks happen without you doing crap. You can avoid dragons attacking cities by not doing the MQ. You can't avoid vampire attacks by simply not starting the dawnguard questline. If the vampires attacking cities was triggered by doing quests and not simply by level people wouldn't complain so much.
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Fluffer
 
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Post » Wed Nov 21, 2012 2:23 am

The real problem is vampire attacks happen without you doing crap. You can avoid dragons attacking cities by not doing the MQ. You can't avoid vampire attacks by simply not starting the dawnguard questline. If the vampires attacking cities was triggered by doing quests and not simply by level people wouldn't complain so much.

This is exactly why I won't turn the DLC on anymore until I am ready to run the character straight through the DG MQ.
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*Chloe*
 
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Post » Wed Nov 21, 2012 6:08 am

This is exactly why I won't turn the DLC on anymore until I am ready to run the character straight through the DG MQ.
But here's the rub, crossbows, werewolf perks, dragonbone weapons and other such things are denied when you turn it off, and that option is only availible on the PC. The 360 and the Ps3(if it ever gets there) can only turn off DLC by deleting them.
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jess hughes
 
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Post » Wed Nov 21, 2012 8:01 am

Named NPCs don't respawn. Otherwise cities would be the main tatget for looters like my PC.
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My blood
 
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Post » Wed Nov 21, 2012 3:21 am

But here's the rub, crossbows, werewolf perks, dragonbone weapons and other such things are denied when you turn it off, and that option is only availible on the PC. The 360 and the Ps3(if it ever gets there) can only turn off DLC by deleting them.

Well the crossbow is overpowered anyway, I would never play a WW and only one of my 25+ characters did I ever play long enough to get a 100 Smithing skill.

I do feel bad for console players though.
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Marine x
 
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Post » Wed Nov 21, 2012 6:59 am

I agree with people who say that NPC AI is the problem, not the attacks themselves. Why on earth do low level npc-s attack vampires? They should run away preferably in the direction of closest town guards.

Also, vampire attacks should not take place during daytime.
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Cameron Wood
 
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Post » Wed Nov 21, 2012 8:26 am

why don't they have it so if an NPC is X levels higher than the NPC, the NPC will try to run away after feeling threatened?
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Claire Vaux
 
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