Or maybe a spell tome to let us bring them back to life and have everything work normally?
Having them ambush you on the road at night also makes the most sense to me.
Having them ambush you on the road at night also makes the most sense to me.
This is the kind of justification that you get for parts of the MQ in Oblivion obviously pushing you to 'hurry up and save the world!!!'. It really didn't work for the type of game that Oblivion is, and you could guess it doesn't really suit an open world RPG like the TES games. I can imagine that it would be considered a good way to add a real risk and immediacy to the player's decisions, so theoretically adding excitement (from risk) and greater satisfaction (from overcoming the risk). Although I have to admit I found it a challenge to save every NPC threatened by Vampires, and could imagine circumstances where it would be frustrating. Now that I've worked out a strategy with Slow Time and Paralysis poisoned weapons (so I can disable as many threats as possible in the shortest possible time) I haven't had a Vampire attack in ages. 
This is the kind of justification that you get for parts of the MQ in Oblivion obviously pushing you to 'hurry up and save the world!!!'. It really didn't work for the type of game that Oblivion is, and you could guess it doesn't really suit an open world RPG like the TES games. I can imagine that it would be considered a good way to add a real risk and immediacy to the player's decisions, so theoretically adding excitement (from risk) and greater satisfaction (from overcoming the risk). Although I have to admit I found it a challenge to save every NPC threatened by Vampires, and could imagine circumstances where it would be frustrating. Now that I've worked out a strategy with Slow Time and Paralysis poisoned weapons (so I can disable as many threats as possible in the shortest possible time) I haven't had a Vampire attack in ages. 