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Do activators have 3D stacks?
» Mon Feb 04, 2013 7:11 pm
I have an activator with a mesh, but I can't seem to set its motion to keyframed. This is according to my log because it has no 3d stack, but it is using a mesh with 3d and the game is rendering the activator fine. It just won't move.
Ideas?
Amelia Pritchard
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