A question for nifskope users and modelers.

Post » Wed Feb 06, 2013 6:58 pm

Hey guys, I'll make it short and sweet

There's an item in the CK called "BearTrap01" or something similar, and does what you'd think it does. However, I am interested in the "trigger" part of the trap. I modified the script on it so only arrows can trigger the trap, and I wanted to test if I could trigger the trap by shooting an arrow "right over" the top of the set bear trap, and it did go off as the arrow passed slightly above the trap itself. This means there is some kind of collision box! Now the actual trap has collision data so players and the like cannot pass though the bear trap, but it seems there is a invisible "collision box" around the actual mesh that lets things pass through it, even tough it fires off the "OnTriggerEnter" event in the script when an object touches this invisible box.


Now MY QUESTION is can I just have a collision box object? I.e simply remove the bear trap mesh and have an invisible box that will fire OnTriggerEnter events while not actually colliding in game with objects.

I'd really like to know if this is possible, it seems so, since arrows can pass right over the bear trap and not hit anything but still set off the trap.

Thanks!

Just to clarify if anyone is wondering why I want this,

My end goal is to simply have a small box that is invisible in game and does not hinder players or npcs but will fire off a "OnTriggerEnter" event in a script if anything enters it.
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Cameron Wood
 
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