A Question About AP Perks

Post » Fri May 27, 2011 9:07 am

Out of all the AP perks available, if you had to choose only two what would they be and why? I thought maybe getting a different perspective would help me. Thanks in advance. :)

Math Wrath (Reduces all AP costs by 10%)
Action Boy/Girl (+15 Action Points)
Grim Reaper's Sprint (A kill in V.A.T.S. restores 20 AP immediately)
Nerves of Steel (Faster AP regeneration)

If I missed one please let me know!


Edit: I'm sorry, I probably should have added this to the "planning your perks" thread. :facepalm:
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Anthony Santillan
 
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Post » Fri May 27, 2011 1:18 am

Laser commando, iirc it removed 15% off of AP cost for laser weapons.

Out of the given, Action boy/girl and Math wrath.. Grim reaper only gives back 20 - I reckon good for maybe 2 shots at best, and only once you kill someone. And nerves of steel can be circumvented just by hiding for a few seconds behind a door/rock.
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Chloe Botham
 
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Post » Fri May 27, 2011 10:57 am

If I only had to choose two I'd choose none of the above. I don't use VATS, therefore I have no need for action points.
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Jordan Moreno
 
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Post » Fri May 27, 2011 12:00 am

Out of all the AP perks available, if you had to choose only two what would they be and why? I thought maybe getting a different perspective would help me. Thanks in advance. :)

Math Wrath (Reduces all AP costs by 10%)
Action Boy/Girl (+15 Action Points)
Grim Reaper's Sprint (A kill in V.A.T.S. restores 20 AP immediately)
Nerves of Steel (Faster AP regeneration)

If I missed one please let me know!


Edit: I'm sorry, I probably should have added this to the "planning your perks" thread. :facepalm:

If it was me none of them since I do not plan on using VATS on most characters,

But..............for my science playthough I'm picking Math Wrath and GRS if it was only two.
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Nicholas
 
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Post » Fri May 27, 2011 4:19 am

my hypernerd char ill play later on has fast shot math wrath nerves of steel and several others.

Oh and laser commander doesnt speed you up it gives 15% damage and 10% more crits.
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josie treuberg
 
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Post » Fri May 27, 2011 7:00 am

Plasma Spaz is also an AP perk which reduces cost by 10% and combined with Math Wrath would make you a [censored] plasma dynamo in VATS since everything would be 20% cheaper.
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sophie
 
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Post » Fri May 27, 2011 7:00 am

It depends on whether AP regenerate at a fixed rate (constant + some agility bonus/sec) or a % of total/sec. If the former, Math Wrath is only better in the initial volley than Action Boy at 150+ max AP, but Math Wrath makes ANY that you recover worth more, while Action Boy would only start helping again once you'd surpassed your pre-Action boy total. If the latter... erm, my math skills aren't currently up to figuring it out. Maybe later if no one else does.

GRS would certainly be better with Math Wrath than with Action Boy, though. GRS also seems like it might be worthwhile on characters with significant AoE damage abilities, such as explosive experts or characters with Meltdown.
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Facebook me
 
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