Why?

Post » Fri May 27, 2011 10:11 am

This dlc was one of the most monotonous things I've ever seen in a game. Seriously, unkillable enemies? The drab, unvaried, flat, environment? THE RADIOS AND SPEAKERS? This is like Operation Anchorage mixed with Mothership Zeta.....But, worse. Going itemless was such a bletcherous concept; whoever thought that was a good idea needs to be shot in the leg. It makes No sense whatsoever. Obviously you're not the first team he captured so, uh....Failure? Repeatedly? Why in the hell are you forced to waste your time searching for ammunition and the like? Another thing is the ghost people.....They're like the swampfolk from Point Lookout; bland, uninteresting, BORING, very little backstory, ect. At least the swampfolk were funny; the ghost people look like heroin addicts coming down while having a cinderblock in their bum. Sure, it's kinda funny but, it's more stupid than anything else. This was an overly long item dlc. That's it. A decent dlc doesn't involve you running around in circles for what seems like forever because, there's almost no distinguishing landmarks to speak of. Brown. It's nothing but brown. Everywhere, brown. Fitting, don't you think? Honestly though, I hate this dlc.
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Sakura Haruno
 
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Post » Fri May 27, 2011 4:19 am

You should have researched it before buying it. :whistling:
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ChloƩ
 
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Post » Fri May 27, 2011 3:42 am

somebody is in a bad mood
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Lavender Brown
 
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Post » Fri May 27, 2011 10:48 am

I would have liked it more if I hadn't died so much for such a pathetic reward; not to mention the hours of my life that are now gone forever.
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Kelsey Anna Farley
 
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Post » Fri May 27, 2011 12:06 pm

You should have researched it before buying it. :whistling:



Funny. What do you think research would've done? This dlc is is obviously going to be well received and such....So, yeah, reasearch wouldn't have done anything.
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Steve Smith
 
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Post » Thu May 26, 2011 8:44 pm

I finnished it last night and my feelings are mixed, it was in no way great, though it had it's moments.
Really though I just couldn't stand how stupidly rare ammunition was, and above all, the bloody radios.
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Davorah Katz
 
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Post » Fri May 27, 2011 9:33 am

Quite a rant. :shrug:

At first, I was very irritated about the whole radio interference thing, but in the end it's just another challenge.

I'm enjoying it. I happen to like the atmosphere. I also liked having to find a new way to kill enemies (it is gratifying to hack those Ghost people to pieces).

I'm glad I didn't get to bring all my gear in. It cleared up space for me to collect some new crap.
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Britta Gronkowski
 
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Post » Fri May 27, 2011 9:49 am

Quite a rant. :shrug:

At first, I was very irritated about the whole radio interference thing, but in the end it's just another challenge.

I'm enjoying it. I happen to like the atmosphere. I also liked having to find a new way to kill enemies (it is gratifying to hack those Ghost people to pieces).

I'm glad I didn't get to bring all my gear in. It cleared up space for me to collect some new crap.




A challenge? There is no challenge. You simply have to waste your time searching for something that you MIGHT be able to destroy. Weeeeeee. What fun, eh? It's not challenging, it's annoying.
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rebecca moody
 
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Post » Fri May 27, 2011 12:17 am

I loved it all except that we couldn't go back, companions being temporary (But I understand the reason) and that exploration wasn't very rewarding.

Overall, Dead Money was worth every single microsoft point.
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Natasha Callaghan
 
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Post » Thu May 26, 2011 11:23 pm

Overall, Dead Money was worth every single microsoft point.


Agreed.
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ShOrty
 
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