DLC Ideas

Post » Fri May 27, 2011 9:43 am

Area 51----
The Brotherhood are looking for something deep in Area 51. You are hired to unlock the secrets of Area 51 and secure the legends of it. You find a holotape at the first elevator that says "The Test subjects A102 through D771 are loose and infecting the guards". In a safe next to the holotape you will find a weapon called the Alien Obliterator. The rest is you shooting the infect guards and aliens to unlock the technological vault which contains 500 APC, Alien Blaster, Alien Atomizer, 100 MFC, Multiplas Rifle, the Prototype T-51B "Tesla" Armor, and other various items.


Recreation----
Courier Six picks up a distress call... from Washington DC... find a pilot and check it out. When you arrive the signal leads you to a brotherhood of steel outpost in a sewer system called the Taft Tunnels (The ones you use to escape "the waters of life") you meet Elder Lyons and asks of you a favor. Adam's Air Force Base was taken down about two years yet the Enclave still have 100's of members. The Citadel was destroyed by enclave orbital strikes. He asks you to find someone who lives in a bunker (National Guard Armory) who was the son of a scientist named "James". You find him and ask him if he will fight with the courier. He refuses and there are two options. Tell him your the Courier who cheated death in Vegas (100 speech required) , or do tasks for him. after that he will don a suit of T-51B Power Armor and Vengance, the unique Gatling Laser. The two then link their Pip-Boys and modify them to use as radios. The Lone Wanderer and The Courier fight their way through new areas of DC, Kill the General of the Enclave, and shater the Enclave. And then an optional objective pops up to erase the Enclave from the History Database (Bad Karma). The wanderer offers to come with the courier back to Vegas, But the Courier has no choice but to refuse, as the BoS need him. The BoS fly you back to Vegas in a vertibird they captured from AAFB.
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Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Post » Fri May 27, 2011 11:37 am

Area 51----
The Brotherhood are looking for something deep in Area 51. You are hired to unlock the secrets of Area 51 and secure the legends of it. You find a holotape at the first elevator that says "The Test subjects A102 through D771 are loose and infecting the guards". In a safe next to the holotape you will find a weapon called the Alien Obliterator. The rest is you shooting the infect guards and aliens to unlock the technological vault which contains 500 APC, Alien Blaster, Alien Atomizer, 100 MFC, Multiplas Rifle, the Prototype T-51B "Tesla" Armor, and other various items.


Recreation----
Courier Six picks up a distress call... from Washington DC... find a pilot and check it out. When you arrive the signal leads you to a brotherhood of steel outpost in a sewer system called the Taft Tunnels (The ones you use to escape "the waters of life") you meet Elder Lyons and asks of you a favor. Adam's Air Force Base was taken down about two years yet the Enclave still have 100's of members. The Citadel was destroyed by enclave orbital strikes. He asks you to find someone who lives in a bunker (National Guard Armory) who was the son of a scientist named "James". You find him and ask him if he will fight with the courier. He refuses and there are two options. Tell him your the Courier who cheated death in Vegas (100 speech required) , or do tasks for him. after that he will don a suit of T-51B Power Armor and Vengance, the unique Gatling Laser. The two then link their Pip-Boys and modify them to use as radios. The Lone Wanderer and The Courier fight their way through new areas of DC, Kill the General of the Enclave, and shater the Enclave. And then an optional objective pops up to erase the Enclave from the History Database (Bad Karma). The wanderer offers to come with the courier back to Vegas, But the Courier has no choice but to refuse, as the BoS need him. The BoS fly you back to Vegas in a vertibird they captured from AAFB.


The Enclave hae been used waaaaay to much, and it would be pretty impossible for someone in the Mojave (1000+ miles away and across the united states.) to pick up a signal from the opposite end of the united states.

Plus the Area 51 sounds like an Aliens type story, so i'de vote no for that.
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JD bernal
 
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Joined: Sun Sep 02, 2007 8:10 am

Post » Fri May 27, 2011 3:32 am

Welcome to the forum

DLC ideas for New Vegas go here http://www.gamesas.com/index.php?/topic/1148483-future-dlc-suggestions-5/
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Blackdrak
 
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