Scripting questions -- player.showrepairmenu

Post » Sun Feb 06, 2011 1:11 pm

  • Is there a way to close the repair menu after you repair a weapon? For example, you repair an item or two and the repair kit randomly breaks.

  • If that's not possible, is there a way to listen to how much weapon health was restored or how many caps were spent while in the repair menu?

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Breanna Van Dijk
 
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Post » Sun Feb 06, 2011 4:32 pm

  • Is there a way to close the repair menu after you repair a weapon? For example, you repair an item or two and the repair kit randomly breaks.

  • If that's not possible, is there a way to listen to how much weapon health was restored or how many caps were spent while in the repair menu?



CloseAllMenus should close it I think
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Markie Mark
 
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Post » Sun Feb 06, 2011 4:36 pm

You can track cap spend by just using GetItemCount Caps001.
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Mizz.Jayy
 
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