G.E.C.K. Tuts

Post » Mon Mar 14, 2011 9:48 pm

Hello everyone. First, I know there is a G.E.C.K. wiki with some tuts and all the stuff, but sometime users want something more indepth o little things, so I started to write tutorials over ModDB for G.E.C.K. I'll be focusing on New Vegas, but some tutorials will be for both Fo3 and FNV. So here my first one with pics and sample AddOn to download to see how is structured:

http://www.moddb.com/members/neurological/tutorials/geck-custom-holotape-voice

This tutorials will teach you how to make a voiced holotape complete of subtitles and audio, step by step. I'm planning to do more tuts, if you have any suggestion or request, feel free to ask.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Mon Mar 14, 2011 11:56 pm

Don't know how good you are, but I see the ability to change how a room looks with a terminal. EX: You have an apartment, in it you have a terminal. The terminal allows you to change the theme of the room to things such as "Vault", "Lovers" etc. Requires coding (I think) so I have no idea how to do it.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Mon Mar 14, 2011 2:50 pm

I'd quite like a tutorial on how to combine two different armour nifs... eg. tesla armour and ranger combat armour :wink:
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Mon Mar 14, 2011 11:08 pm

Don't know how good you are, but I see the ability to change how a room looks with a terminal. EX: You have an apartment, in it you have a terminal. The terminal allows you to change the theme of the room to things such as "Vault", "Lovers" etc. Requires coding (I think) so I have no idea how to do it.


It should be possible with some scripting, the only problem I can think of is the exit door of the area. I'll look into it and try to experiment.


I'd quite like a tutorial on how to combine two different armour nifs... eg. tesla armour and ranger combat armour :wink:


This will depend a lot on the 3d app you use, I use 3dsmax for modelling, I'll write something on mixing different nifs, the theory is the same for any nif, it only need some extra work on the 3d app.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Mon Mar 14, 2011 7:11 pm

Don't know how good you are, but I see the ability to change how a room looks with a terminal. EX: You have an apartment, in it you have a terminal. The terminal allows you to change the theme of the room to things such as "Vault", "Lovers" etc. Requires coding (I think) so I have no idea how to do it.

I remember how this was done in FO3 and it will work the same in NV.

Place every item that could possibly be placed in the room. I suggest you do one theme at a time to keep from getting confused.
Place an "X" marker somewhere outside of the room. In the FO3 players room they sat just above the ceiling. There was one X marker for each theme. Set the marker to be "initially disabled. Place all your items for that theme and set the "Enable Parent" as the X marker. Set all those items to be "initially disabled". In your script that is on the terminal, or any other activator, all you have to do is "enable" the x marker. Every item that has the x marker set as the "enable parent" will appear. I haven't looked at how it's done in the Lucky 38 but I'm sure it's similar.

You don't actually have to use an X marker. It could just as easily be one of the items that are part of the theme.

I wrote a very similar script to set up a snowglobe display. An enable parent doesn't even have to be in the same cell. In my script, snowglobes appear in 2 different motel rooms. One at the Novac and one at the El Rey. The enable parent for the El Rey snowglobes is a snowglobe at the Novac room.


Most of this is done with simple check boxes and listed items that are in the properties of each item. The actual script is very simple.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Mon Mar 14, 2011 2:56 pm

I remember how this was done in FO3 and it will work the same in NV.

-shnip-

This is how it is done.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm


Return to Fallout: New Vegas