ID tags for animations

Post » Tue Mar 15, 2011 2:17 am

Let me explain. I'm currently working on a machinima, and am using console commands to do what I need to do. in the quest "Someone To Watch Over Me", i remember being in a conversation with a character and the animation showed her reading a note you give her. My question is, if I want to make a character perform this animation in-game via the console, what would I need to type in to get it to work properly?

i would also like to know the same thing to make a character sit and drink a beer, as well as smoking a cigarette.
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Steve Smith
 
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Post » Tue Mar 15, 2011 12:17 am

It is probably easier for you to use geck to get these values. See the pinned installation thread and then the tutorials to get started. In the object window, open miscellaneous, then open "anim objects". This lists a huge number of animations, possibly all the animations. If you hover the mouse over an animation name, it will give the formid, like aoChairDrinkingGlass is 00053bb2. These formid's should be the hex id's you can type in at the console. (If your question is, which console commands to type in to get these, I don't know the answer to that.)
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Assumptah George
 
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Post » Mon Mar 14, 2011 7:54 pm

It is probably easier for you to use geck to get these values. See the pinned installation thread and then the tutorials to get started. In the object window, open miscellaneous, then open "anim objects". This lists a huge number of animations, possibly all the animations. If you hover the mouse over an animation name, it will give the formid, like aoChairDrinkingGlass is 00053bb2. These formid's should be the hex id's you can type in at the console. (If your question is, which console commands to type in to get these, I don't know the answer to that.)


yes that was my question.
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ijohnnny
 
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