Basically I got some .wav files for things like attack sounds, death sounds ect. I'm pretty confident I found the correct place for those audio files.
When it comes to actual Dialogue Sounds, would this also be the same location where you would place the sounds for attacking/death/running/ect? As I can not get them to show up in the dialogue sound menu unless they are in the audio - sound area...
As for the basic companion aspect. I've found people stating I should use the VNPCfollowers and follow that, I svck at scripting, always have, so I'm not sure exactly where to start on that front.
I created the first 'hired' dialogue, just to see if I could get him to be 'hired', but when I attempt to engage the NPC in the game, nothing pops up..
I'm thinking I might have to create a quest stage or something, but there were no prior conditions to get that topic...
Well that and none of the custom audio works.
I've tried .ogg and .wav.
