A Script Problem

Post » Mon Mar 14, 2011 7:18 pm

I've got a lite problem with a script :P I was just poking around in the CS, testing something for fun only. I want my Siege Crawler to shoot fireballs on 5 different targets, but it won't work. Once every 10 seconds the Siege Crawler does shoot a fireball, but only ONE, and seemingly straight ahead, not towards the targets. I dunno why it won't work. Any ideas?
(If it matters, the siege crawler is located in an exterior, and the targets are located one cell ahead of it)

scn aaaSiegeCrawlerScriptshort triggeredfloat timerBegin OnLoadset triggered to 0endbegin Gamemodeif triggered == 0    set timer to 10    set triggered to 1endifendbegin gamemode        if timer > 0            set timer to timer - GetSecondsPassed        elseif timer < 0            set timer to 0		aaaSiegeCrawlerRef.cast aaaSiegeCrawlerFire aaaSiegeTarget01		aaaSiegeCrawlerRef.cast aaaSiegeCrawlerFire aaaSiegeTarget02		aaaSiegeCrawlerRef.cast aaaSiegeCrawlerFire aaaSiegeTarget03		aaaSiegeCrawlerRef.cast aaaSiegeCrawlerFire aaaSiegeTarget04		aaaSiegeCrawlerRef.cast aaaSiegeCrawlerFire aaaSiegeTarget05		set triggered to 0        endifend

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Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Mon Mar 14, 2011 5:48 pm

What type of object(s) are aaaSiegeTarget0x?
See http://cs.elderscrolls.com/constwiki/index.php/Cast.
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Bethany Watkin
 
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Post » Tue Mar 15, 2011 2:10 am

What type of object(s) are aaaSiegeTarget0x?
See http://cs.elderscrolls.com/constwiki/index.php/Cast.

x-markers.
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Jack
 
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Joined: Sat Oct 20, 2007 8:08 am

Post » Tue Mar 15, 2011 3:12 am

x-markers.


Only activators can be spell targets so xmarkers won't work.
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Matthew Aaron Evans
 
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Joined: Wed Jul 25, 2007 2:59 am

Post » Tue Mar 15, 2011 4:44 am

Only activators can be spell targets so xmarkers won't work.

aha, thx! :D I totally missed that
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Janine Rose
 
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