(If it matters, the siege crawler is located in an exterior, and the targets are located one cell ahead of it)
scn aaaSiegeCrawlerScriptshort triggeredfloat timerBegin OnLoadset triggered to 0endbegin Gamemodeif triggered == 0 set timer to 10 set triggered to 1endifendbegin gamemode if timer > 0 set timer to timer - GetSecondsPassed elseif timer < 0 set timer to 0 aaaSiegeCrawlerRef.cast aaaSiegeCrawlerFire aaaSiegeTarget01 aaaSiegeCrawlerRef.cast aaaSiegeCrawlerFire aaaSiegeTarget02 aaaSiegeCrawlerRef.cast aaaSiegeCrawlerFire aaaSiegeTarget03 aaaSiegeCrawlerRef.cast aaaSiegeCrawlerFire aaaSiegeTarget04 aaaSiegeCrawlerRef.cast aaaSiegeCrawlerFire aaaSiegeTarget05 set triggered to 0 endifend
