Lagging/Freeze Problem

Post » Fri May 27, 2011 9:34 am

Truthfully I don't think the game is lagging because of the programming, the 360 and ps3 have been out for about 5 years now, and within a year the new console generation should be coming out. Hopefully the ps4 will have have ps2/ps3 compatibility so we can play with freezes and lag. For computers, each or every 2 years you have to upgrade the graphics card, but the consoles can last with about 6 years on minimum picture quality. Its the hardware not the software.
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Rude_Bitch_420
 
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Post » Fri May 27, 2011 5:16 am

Truthfully I don't think the game is lagging because of the programming, the 360 and ps3 have been out for about 5 years now, and within a year the new console generation should be coming out. Hopefully the ps4 will have have ps2/ps3 compatibility so we can play with freezes and lag. For computers, each or every 2 years you have to upgrade the graphics card, but the consoles can last with about 6 years on minimum picture quality. Its the hardware not the software.


With your logic, a much more graphically demanding game such as Uncharted 2 or Killzone 2 would be unplayable. And besides, the engine is getting very dated as it's basically the same engine as Oblivion.

Off topic: Is this a console svcks PC is better thread?
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Nick Pryce
 
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Post » Fri May 27, 2011 2:58 pm

no, i own a ps3, im just saying that maybe its not gamesas problem, it could be outdated hardware, come on 6 years is a long time for gaming, the GPU on the consoles are outdated and need to be advanced with the next gen for us to play future games.
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Dan Stevens
 
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Post » Fri May 27, 2011 12:51 pm

If they write software that is too demanding for the current hardware, you bet your ass it's a programming problem. Obviously they should stay within the limit of what's actually playable without freezing, that goes without saying.

However, I find that idea very unlikely anyway, FO3 and NV can't be the most demanding game out there. A game like Just Cause 2 has better graphics and works flawlessly.

(And how much resources a game uses actually depends largely on programming too, badly written code uses more resources while doing the exact same thing. To write efficient code is a skill. It's possible to write a tic-tac-toe with C64 graphics that still uses more resources than Fallout 3, just throw in a lot of crazy loops in the mix.)
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Cathrin Hummel
 
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Post » Fri May 27, 2011 12:10 am

While it is only a demo I just finished playing star wars unleashed II. The game runs very smooth and is vastly more graphic intensive then Fall Out: New Vegas. It is always the programming that results in lag on a offline game. Programming == The game.
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Tamara Dost
 
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Post » Fri May 27, 2011 7:39 am

http://www.gamesas.com/index.php?/topic/1123316-constantly-freezing/
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Noraima Vega
 
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