[Idea/WIP] Fictional drugs

Post » Mon Mar 14, 2011 4:28 pm

Figured this might be cool to do, it gathers many performance enhancing drugs from various settings and puts them in FO:NV.

Some of the models will need re-skinning and as a fallout modding noob I've never done that for fallout, but I've done some skinning for Total War games and I seem to remember doing a little bit of it in Oblivion. I'll use just the standard textures as stand-ins in the beta.

Drug: http://cowboybebop.wikia.com/wiki/Red_Eye
Origin: Cowboy Bebop
Description: Amphetamine-type recreational drug, highly illegal and extremely valuable. Delivered in the form of an eye-spray, which cause the user's eyes to go red; hence the name. Users perceive a slowed rate of time, and seem to have incredibly quick reflexes as well as other heightened physical capabilities.
Game effects: Turbo, +3 STR & AGI, +5 DT, lasts 10 seconds. Screen turns red & slightly blurry for the duration of the drug. Very hard to make.
Model: Alien power cell (colored red instead of blue)
See last 30 seconds of http://www.youtube.com/watch?v=rT9JFriwmjI to see it applied and first couple min of http://www.youtube.com/watch?v=YytU_NBfJF0 to see it in action.

Drug: http://masseffect.wikia.com/wiki/Red_sand
Origin: Mass Effect
Description: A narcotic that allegedly uses element zero as its base, it is considered highly illegal. It is connected in some way to biotics, but its full effects and use are not clearly presented. Dealing in it is highly frowned upon and it is implied that even many criminal gangs and smugglers will avoid having anything to do with it.
Game Effects: Not sure yet LOL, open to suggestions, just figured it would be a cool add and the model requires zero alteration.
Model: Nightstalker blood

Drug: http://starwars.wikia.com/wiki/Glitterstim
Origin: Star Wars Expanded Universe
Description: A hallucinogenic drug made from spice that may cause temporary psychic abilities, harvested from the planet Kessel. The passive psychic abilities make the user feel luckier, and help him subconsiously know exactly what to say in a conversation, or how low a merchant is willing to go in price.
Game Effects: +3 luck, +15 speech, +15 barter
Model: BB's

Drug: http://robocop.wikia.com/wiki/Nuke
Origin: RoboCop 2
Description: A powerful, addictive, synthetic narcotic. A red, blood-like liquid that is injected, its effects resemble cocaine.
Game Effects: Increase AP (more than Jet), reduce INT, easy to make but almost 100% addictive
Model: Empty syringe/Med-X (colored red)

Drug: http://en.wikipedia.org/wiki/Venom_%28DC_Comics%29#Venom
Origin: Batman / DC Comics
Description: Highly addictive super-steroid, used primarily by the villain Bane. Increases physical performance and stamina.
Game Effects: +3 STR, +10 DR, +5 melee & Unarmed damage
Model: Flamer fuel

Drug: http://dune.wikia.com/wiki/Spice
Origin: Dune series
Description: A substance in the Dune universe only found on the planet Arrakis, where it is produced by the sandworms. It is an addictive geriatric drug that gives the user longer life, greater vitality, heightened awareness, and can unlock prescience in some subjects, depending upon the dosage and the consumer's biological makeup. It is also used by the Spacing Guild's navigators to see safe paths through space-time, hence making interstellar travel possible. It is better known as Spice.
Game Effects: +150 hit points, +2 perception, very long lasting. Extremely addictive, withdrawal symptoms -150 hit points and -2 endurance.
Model: Unknown, not sure what it looks like, the books seem pretty vague. Based on http://upload.wikimedia.org/wikipedia/en/thumb/2/2e/Melange%2BSnooper-Dune1984.png/230px-Melange%2BSnooper-Dune1984.png maybe honey mesquite pods colored orange?

Drug: http://metroid.wikia.com/wiki/Phazon
Origin: Metroid Prime series
Description: Not a drug in the strictest sense, Phazon is a highly radioactive material originating from the planet Phaaze. Although Phazon has extreme bio-mutagenic properties, it can be harnessed and used to greatly enhance stamina, endurance, and strength. It is normally stored in a "Phazon Enhancement Device (PED)", and is used widely by the Space Pirates for performance enhancement, as well as genetic experimentation.
Game Effects: Non addictive, +2 STR/AGI/EN, +100 rads
Model: Rocket Souvenir, windows colored blue


I'll need some help adjusting the effects for some of the drugs (I was inspired by Pnutmaster's sweet mod http://www.newvegasnexus.com/downloads/file.php?id=36163)

The descriptions are ripped straight from http://en.wikipedia.org/wiki/List_of_fictional_medicines_and_drugs for the most part but when I release a beta I'll update them to be a little more accurate to their in-game effects.

If anyone has any suggestions for other drugs, or suggestions on the drugs I have listed currently, let me know.
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Christine Pane
 
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Post » Mon Mar 14, 2011 9:42 pm

If you're going to do Melange, then I say you need to do The Juice of Sapho.

...further, you need to record a sound clip of someone rapidly muttering the littany in a low voice, and have that be the tail end of the sound played when you take the drug.
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Dean Ashcroft
 
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Post » Mon Mar 14, 2011 9:33 pm

They've already got Mentats which do the same thing and are clearly a reference to Dune.
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Wayne Cole
 
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Post » Mon Mar 14, 2011 9:46 pm

anyone know of a fictional drug that makes you invisible? or at least much stealthier and harder to see?

I'm trying to make a chemichal alternative to stealthboys.
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Chris Duncan
 
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