vision distorted with power helmet?

Post » Mon Mar 14, 2011 3:14 pm

The visors on the power armors seems pretty thick, and seem tinted.

Maybe it wil give you an enhanced Heads Up Display once you don it?
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leigh stewart
 
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Post » Mon Mar 14, 2011 2:05 pm

not a bad idea. but i doubt it will be included
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Daniel Brown
 
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Post » Mon Mar 14, 2011 10:08 pm

I was hoping that when you have the helmet on you see the part of the inside of your helmet, and then the lense, and when in bad condition it(the lense) would appear dirty and start to scratch or even crack, then at 0 the whole lense just busts.
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djimi
 
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Post » Tue Mar 15, 2011 4:29 am

I was hoping that when you have the helmet on you see the part of the inside of your helmet, and then the lense, and when in bad condition it(the lense) would appear dirty and start to scratch or even crack, then at 0 the whole lense just busts.


You mean sorta like the setup they have in Metro 2033? The gasmask you can start out with has perfect lens but as you get into combat and it takes damage the lens gets cracked and seeing becomes hard.

Personally I dont think they are lens as much as computer eyes transmitting to a one piece screen inside the helmet with a HUD vitals display and compass, ect. Sort of like the lounge pods in FO3 they were a TV screen that as you watched it filled your vision. I am sure the helmet had some form of screen inside. With all their tech it would be crazy for them to have breakable lens which could result in a headshot with a single well placed shot through the lens and through the wearers eye.
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carley moss
 
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Post » Mon Mar 14, 2011 1:49 pm

Or they could just make a plugin for your Pip-Boy into your power armor.
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Charles Mckinna
 
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Post » Mon Mar 14, 2011 5:14 pm

Could get sort of annoying. The first Bioshock tried something like that and it just made the final stretch svck.
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Taylah Haines
 
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Post » Mon Mar 14, 2011 7:22 pm

It wasn't like this in fallout 1, 2, or 3 right?
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Damian Parsons
 
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Post » Tue Mar 15, 2011 2:10 am

It wasn't like this in fallout 1, 2, or 3 right?


First of all, Fallout 1 and 2 were both 3-d isometric view games. Definitely no first person action in those games. And no, it was not in Fallout 3.

All in all though the idea has potential.
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Chris BEvan
 
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Post » Mon Mar 14, 2011 6:08 pm

After some thought a Hud would not really fit fallout. Computers still use tubes and have bulky robots, having date come up on a clear bullet proof glass just seems out of place. I would get sick of it. Also why would we need are pipboy? It tells us where things are already without ever being there. I don't want anything that tells me where my enemies are.
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Rachyroo
 
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Post » Mon Mar 14, 2011 5:46 pm

I was hoping that when you have the helmet on you see the part of the inside of your helmet, and then the lense, and when in bad condition it(the lense) would appear dirty and start to scratch or even crack, then at 0 the whole lense just busts.


This, it would be kinda like the gas mask from Metro 2033.
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Catherine N
 
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Post » Mon Mar 14, 2011 10:27 pm

Difficult to say.

If you're just thinking a Power Helmet without all of its functions operating then yes it probably would distort vision, affect hearig and reduce perception much like an old medieval helmet did.

However you'd have to imagine with a power supply the helmet should be designed to compensate for some of these problems, the glass eye pieces would have some kind of visual queues much like a HUD, there may well be audio enhancements such as microphones that work better then human ears at detecting sounds.

It all depends on how much you believe the external look of a helmet translates to a litteral can on your head vs technology I doubt a military organisation would favour something that disadvantges you in a combat situation so it would have to at bare minimum offer enough advantages to offset the disadvantage. Most soldiers would favour awareness over being a sitting duck capable of taking some hits.

Maybe there should be two kinds of helmet....operational which don't have penalties and "dead" versions which simply offer armour at the cost of perception penalties?

Some helmets gave a charisma penalty for wearing them which was pretty cool since they covered up your face you lost some of your charm however they should have given some benefits to some kind of intimidation ability because for similar reasons you can't see your face to know if you're being friendly so the mind plays tricks on how a person looks and in a power armour helmet probably pretty intimidating.
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Josephine Gowing
 
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Post » Mon Mar 14, 2011 9:14 pm

Difficult to say.

If you're just thinking a Power Helmet without all of its functions operating then yes it probably would distort vision, affect hearig and reduce perception much like an old medieval helmet did.

However you'd have to imagine with a power supply the helmet should be designed to compensate for some of these problems, the glass eye pieces would have some kind of visual queues much like a HUD, there may well be audio enhancements such as microphones that work better then human ears at detecting sounds.

It all depends on how much you believe the external look of a helmet translates to a litteral can on your head vs technology I doubt a military organisation would favour something that disadvantges you in a combat situation so it would have to at bare minimum offer enough advantages to offset the disadvantage. Most soldiers would favour awareness over being a sitting duck capable of taking some hits.

Maybe there should be two kinds of helmet....operational which don't have penalties and "dead" versions which simply offer armour at the cost of perception penalties?

Some helmets gave a charisma penalty for wearing them which was pretty cool since they covered up your face you lost some of your charm however they should have given some benefits to some kind of intimidation ability because for similar reasons you can't see your face to know if you're being friendly so the mind plays tricks on how a person looks and in a power armour helmet probably pretty intimidating.



Well in FO3, the personality detractors were only on Enclave helmets because everyone (with the exception of Nathan) hates them.
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Prue
 
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Post » Tue Mar 15, 2011 4:11 am

I second the intimidating thing.


Have you looked on the cover of the FO3 disc recently?


That would look pretty scary in the real world.
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TIhIsmc L Griot
 
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Post » Mon Mar 14, 2011 3:43 pm

After some thought a Hud would not really fit fallout. Computers still use tubes and have bulky robots, having date come up on a clear bullet proof glass just seems out of place. I would get sick of it. Also why would we need are pipboy? It tells us where things are already without ever being there. I don't want anything that tells me where my enemies are.


Really? Military fighter planes such as the P-51 Mustang during the 1940`s in WWII had gyroscopic aiming reticules that were projected onto a angled piece of glass behind the bulletproof windshield. They transfered that to the F-86 sabre during the late 40`s early 50`s which saw action against the Mig 15`s in Korea which also had a more modern jet fighter type HUD than the aiming retical the P51 had. So a "HUD" isnt that far fetched in the helmet of a powerarmor helmet.
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marina
 
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Post » Mon Mar 14, 2011 2:30 pm

Really? Military fighter planes such as the P-51 Mustang during the 1940`s in WWII had gyroscopic aiming reticules that were projected onto a angled piece of glass behind the bulletproof windshield. They transfered that to the F-86 sabre during the late 40`s early 50`s which saw action against the Mig 15`s in Korea which also had a more modern jet fighter type HUD than the aiming retical the P51 had. So a "HUD" isnt that far fetched in the helmet of a powerarmor helmet.


I am thinking of things like floating screens and cryristal clear screens with the date in them. That kinda tech just does not fit fallout. I don't see how PA could have gyroscopic aiming reticules that are projected onto a angled piece of glass behind the visor. In a cockpit of a Mustand but not in a helmet.

Plus it would be a pain in the butt to look at and we will have a pipboy so it would just be sensory overload. Pipboy tells us where to go and Helmet tells us where the bad guys are and how far they are. Why not just have the game shoot for use as well?
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Epul Kedah
 
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Post » Mon Mar 14, 2011 1:42 pm

I am thinking of things like floating screens and cryristal clear screens with the date in them. That kinda tech just does not fit fallout. I don't see how PA could have gyroscopic aiming reticules that are projected onto a angled piece of glass behind the visor. In a cockpit of a Mustand but not in a helmet.

Plus it would be a pain in the butt to look at and we will have a pipboy so it would just be sensory overload. Pipboy tells us where to go and Helmet tells us where the bad guys are and how far they are. Why not just have the game shoot for use as well?


lol actually the game does shoot for us as well if you use vats.

Aside from that the point of mentioning the P51 gyroscopic aiming retical being projected onto glass is a point that it could be made in a small enough package to fit inside a fighter plane in the 40`s and that it was made even smaller and offered more data in the 50`s.

Now I am not saying we need a HUD but I am pointing out a HUD isnt one of those things that wouldnt fit fallout.

My idea is get rid of the two eye pieces inside the helmet and have a solid tv screen like panel and the two eyes are cameras that project the image to the inside with zero visability hinderance to the helmet wearer. Makes more sense that a piece of glass or bulletproof glass for the eye pieces, bullet proof glass in the US fighters of WWII werent that effective. Alot of them were penetrated by the 20mm cannon shells from other fighter planes.
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Kathryn Medows
 
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Post » Tue Mar 15, 2011 3:18 am

Would be nice, also if night vision was in the helmets.
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Maya Maya
 
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Post » Tue Mar 15, 2011 3:43 am

Same could also go for Biker Goggles and Raider Blastmaster Helmets and the like.
I want a pair of crooked, cracked aviators for some reason. :blush:
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J.P loves
 
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Post » Tue Mar 15, 2011 5:01 am

You mean sorta like the setup they have in Metro 2033? The gasmask you can start out with has perfect lens but as you get into combat and it takes damage the lens gets cracked and seeing becomes hard.

Personally I dont think they are lens as much as computer eyes transmitting to a one piece screen inside the helmet with a HUD vitals display and compass, ect. Sort of like the lounge pods in FO3 they were a TV screen that as you watched it filled your vision. I am sure the helmet had some form of screen inside. With all their tech it would be crazy for them to have breakable lens which could result in a headshot with a single well placed shot through the lens and through the wearers eye.

Oh really? never played Metro
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Life long Observer
 
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Post » Mon Mar 14, 2011 8:15 pm

I don't think this is necessary and would probably annoy me rather than make me think it's cool.
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Liv Staff
 
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Post » Mon Mar 14, 2011 3:29 pm

Oh really? never played Metro


Yep, I havent personally played Metro 2033 but seen some videos on it and want to get it. But either the price is too high for a game thats been out a while or the store doesnt have it. I saw a shelf full at walmart but they were too lazy to post the price tags so I said well your lazyness just cost you a sale.

But Metro 2033 is pretty good from the videos ive seen and its also based off a book written by a russian which I am still trying to find locally.
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Vicki Blondie
 
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Post » Mon Mar 14, 2011 8:27 pm

I don't think this is necessary and would probably annoy me rather than make me think it's cool.


This
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Eve(G)
 
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Post » Mon Mar 14, 2011 3:53 pm

Something like this?
http://www.youtube.com/watch?v=vAhqXnHo9EY#t=0m30s

http://fallout3nexus.com/downloads/file.php?id=11474
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lauraa
 
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Post » Tue Mar 15, 2011 12:10 am

On hardcoe you could just not have a HUD but when you get power armor helmets it is activated.
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neen
 
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