I created a texture set (1st person)
I created a static
I assigned the static as the 'world model' and assigned textures to it.
I created two more guns, each with different texture sets.
I repeated the creation of a static for each, each with different textures.
The PROBLEM: When I hold the guns (1st person)...everything is fine. When I hold the guns (3rd person)...everything is fine...BUT, when I drop the guns on the floor...ALL THREE guns have the 'innate' textures assigned to the model (they share the same model).
PROBLEM 2: In NifSkope, I discovered that several parts of the model do NOT have a texture set applied to them. I don't understand how to ADD/CREATE a texture set for a model section (such as trigger or hammer in this case).
Partial solution: I CAN go through and, where textures ARE specified, change them, which will alter the majority of the weapon, but it bugs me badly that I don't know how to assign textures to a section that doesn't have them.
Another PROBLEM: On sections of the model that the creator never assigned a texture to, sometimes the default texture on that section seems to shift and blur while the item is on the ground (world model). This does not happen in 1st or 3rd person.
*EDIT*: I discovered on another authors weapon that he simply did not assign any textures at all to his model. Could this be why his is showing the texture set on the world model, and why mine is 'defaulting' to the textures defined in the .nif itself?
Any insights would be greatly appreciated.
Once I understand how to assign textures to parts that don't already have them, I will create additional copies of the .nif and give each unique innate textures.
*PARTING REQUEST!!!* How do I set up my paths to my textures so that the game will find them REGARDLESS of where the end user installed the game? Right now they point directly to MY installation folder, but I understand some folks dont install to the same folder? !!
