WhiteOak01 crashes the game in a new worldspace but not in t

Post » Tue Mar 15, 2011 5:19 am

Any idea why and how to fix it? I tried tweaking many world space settings.

WhiteOak1 also works in new interior cells (tried it just as a test)
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Lil'.KiiDD
 
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Post » Tue Mar 15, 2011 4:41 am

Scaling it down makes it work, weirdly enough... the whiteoak01 in the wasteland isn't scaled down though
0.4 works but 0.5 doesn't.
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Kayleigh Mcneil
 
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Post » Mon Mar 14, 2011 2:13 pm

This problem is more important than it looks because WhiteOak01 is one of the few healthy tree models in the game. All the other trees work fine in the same circumstances.

Any ideas please?
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Marquis deVille
 
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