Fairly easy. For a good example in GECK, look at the Hanger1 and Hanger1b interior cells for Nellis AFB. After a certain point in a quest (Volare, I think), the entry point swaps to point at Hangar1b.
I don't remember if there are other cells that get swapped out like that off-hand, but that one leaps to mind.
Multiple cells is probably better if you're swapping out entire interiors. Except that the contents of containers won't move unless you move them with a script.
Interesting idea, I may consider trying this in my upcoming "NVInteriors Project". At least one or, two test cells to see how it goes but, I think the time scale would have to be more than just hours, days. I would think it would be much better if it were based around weeks or, months.
The first thing that comes to mind is, you stumble across a small trading outpost, Where one NPC can repair well and, the other is selling chems. You come back in one week to find there bodies crucified outside and, the interior ransacked by the Legion. If it takes you two weeks to get back the rats or, roaches have moved in, taking longer to get back to the cell maybe even something more sinister has moved in. Oh, and the bodies would still be up on the crosses, possibly over time changing into skeletons.
I would need some help from scripters that are more skilled then me, I can do remedial scripting but, this would be well beyond my skill set. I could do the interiors no problem, the scripting is another story. :brokencomputer: I do have an idea of a few people I could hit up to lend a hand. :dance:
I'll keep this in mind, it could turn out to be very cool.
thanks for bringing this up.
cev