Thanks! So close, yet so far away. Using that method, they explode whenever they hit anything - floor, wall, NPC, anything. This removes their ability to be bounced around corners

I was looking to make it so that they only detonate when they hit an actor. That way, I actually have to aim and try to get the arc right. If I do this, I just have to get sorta close.
Hmm......... maybe a script to detect when the projectile collides with an actor? I've never scripted anything in the GECK before, wonder how hard it would be...