Welcome to the fun world of Addon Nodes. You'll notice within the nif there's value nodes named "AddonNodeXX", with the "Value" property set to whatever XX is. If you go to SpecialEffects->Addon Node, you can see the particle systems these numbers correspond to. The meshes for them are in \MPS.
Particle systems are a tad messy, but you can easily change the colour by editing their BSPSysSimpleColorModifier. If you want to change the texture, you have to alter both the NiTexturingProperty and the BSShaderNoLightingProperty.
NifSkope will throw up an objection when you save (about links not pointing at the right block type) but that's erroneous.
Unfortunately if you want to add more, you run the risk of picking the same number as someone else, so I suggest you don't make your new Addon Node index just "Highest existing index +1".