Mesh Replacing

Post » Fri Apr 08, 2011 1:18 am

All these silly humies are nice and all, but I can see humans anywhere and everywhere. I wanted to replace the pre-existing FNV .nif meshes and skeletons with my oblivion ones; actually to be more specific Robert's Better Bodies. I know that the meshes and textures are different in construction from regular human meshes like Beast_Skeleton.nif has a tail, but regular old skeleton doesn't. So how would I go about replacing the default meshes with Robert's better bodies meshes? Or just making a new playable race that is Khajiit? On top of which, what kind of conflicts would arise during character creation, the creation method and those little subdermal vertices and skelies are different, aren't they?

Well anyways, How does I do that^?
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Anna Beattie
 
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Post » Fri Apr 08, 2011 2:24 am

For Robert's bodies, just download http://www.newvegasnexus.com/downloads/file.php?id=35306

Distributing ported vanilla Oblivion meshes is unfortunately illegal. If you want to do this as a personal mod that's all well and good, but you'll have to say so. Whether you rebind the mesh or try to apply FNVs animations to the Oblivion skeleton it's a non-trivial mod which would require you to be knowledgeable in the field of 3d art, and overall likely way too much work for what is--again--a mod that you could not legally distribute.
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Teghan Harris
 
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Post » Thu Apr 07, 2011 5:08 pm

Oh I understand the illegality of distributing the oblivion meshes, and I was not intending on doing that, I was simply asking how I would go about replacing the people meshes and their respective textures with the robert's versions. or vanilla oblivion version if need be. And maybe I wasn't specific enough in saying I didn't like the humans? I want to replace the humans with khajiits, or create a new khajiit race, so y'know, |Caucasian-Hispanic-Asian-African American-|. I'm hesitant at best to mod things, but I could rip the .NIFs from oblivion to FNV, which would take a while.
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sharon
 
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