[idea/request]Making combat more difficult

Post » Thu Apr 07, 2011 9:10 pm

Here is what I am thinking, that various creatures and npcs should be given perks. It should work, as I can select the right effect under Actor effect list.

For example giving fiends toughness and laser commander perk. Or meltdown if one was feeling really nasty. I noticed in the geck, they already do this a little bit. Giving super-mutants a unique toughness perk and rad immunity.

So what perks should be given out and to whom?


On an unrelated note, I found Trogs, in the geck. I wonder if they are actually workable.
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JLG
 
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Post » Fri Apr 08, 2011 4:30 am

For example giving fiends toughness and laser commander perk. Or meltdown if one was feeling really nasty.

Meltdown would be much less effective in the hands of enemies, considering it only triggers when they kill something.

Maybe if you were playing on non-hardcoe, with uncapped group size, but if you're doing that you probably deserve some extra difficulty :whistling:
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Bad News Rogers
 
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Post » Fri Apr 08, 2011 2:33 am

There was a mod that did this for FO3, it was quite useful at making gameplay harder.
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Colton Idonthavealastna
 
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