Nifskope Problems

Post » Sat May 28, 2011 11:27 am

Would anyone kindly tell me how to fix http://rapidshare.com/files/440186308/ExperimentalPowerArmour_Awesome_.nif... :)
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Sat May 28, 2011 4:59 am

I waited more than two minutes for rapidshare to start displaying your image. It kept blinking a window which said it would be faster if I paid them money. It never came up so I stopped trying. Is it possible for you to make the image smaller and attach it directly to your post?
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Sat May 28, 2011 8:04 am

I waited more than two minutes for rapidshare to start displaying your image. It kept blinking a window which said it would be faster if I paid them money. It never came up so I stopped trying. Is it possible for you to make the image smaller and attach it directly to your post?

Ummm, it's a nif file... And I'm pretty sure if you just click no and then select the slow download option it should work, if that dosen't work I could try just telling you what I've done and what the problem is...
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Sat May 28, 2011 1:19 pm

Okay, it is a nif file. I was able to download it. Is it possible for you to describe what you think is broken about it? I am not expert enough in nifskope to see anything immediately obvious.
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Sat May 28, 2011 5:15 am

Would anyone kindly tell me how to fix http://rapidshare.com/files/440186308/ExperimentalPowerArmour_Awesome_.nif... :)


1) Some of the Bone Indexes seem incorrect (did you copy paste the mesh from one nif into another?) -> Verts SHOULD NEVER be skinned to the Scene Root node and its not even possible to do this naturally through Max, GMax or Blender -> as well several of the meshes just have odd vert assignments like the legs being skinned to the Clavicles ?!? -> there are other instances in that file that reeks of Copy/Paste or VERY Poor skills in whatever 3D app that was used.

Also

2) your texture paths are not relative to the FONV data folder -> Fix Them.

And

3) I would highly suggest getting your steam installation out of your program files folder this is directly needed for all Windows Vista+, as it will do nothing but cause issues later or now.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Sat May 28, 2011 2:49 am

1) Some of the Bone Indexes seem incorrect (did you copy paste the mesh from one nif into another?) -> Verts SHOULD NEVER be skinned to the Scene Root node and its not even possible to do this naturally through Max, GMax or Blender -> as well several of the meshes just have odd vert assignments like the legs being skinned to the Clavicles ?!? -> there are other instances in that file that reeks of Copy/Paste or VERY Poor skills in whatever 3D app that was used.

Also

2) your texture paths are not relative to the FONV data folder -> Fix Them.

And

3) I would highly suggest getting your steam installation out of your program files folder this is directly needed for all Windows Vista+, as it will do nothing but cause issues later or now.

Yeah, I did just copy and paste, I don't really know how to do anything else :\. If someone could either fix this for me or lay out very simple steps for me to follow on how to fix this, or if I could be directed to some tutorials it would be greatly appreciated (I'm very new to modding and other such things :\)
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am


Return to Fallout: New Vegas