Dialog condition: Players intelligence...

Post » Sat May 28, 2011 3:29 am

What exactly do I put for a dialog condition if I want the option to only show up if the players intelligence is 3 or lower? I don't see an option like GetPCA or anything like that. I see GetActorValue but as far as I know that would check if the NPC talking has 3 or less INT. Does it have to do with the thing that says Run On:? Would I just pick Target instead of Subject for that to make this work? So "GetActorValue, Intelligence, <= 3, RunOn: Target" Would that do it?
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Jason King
 
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Post » Sat May 28, 2011 9:33 am

Yes, that is correct. One handy trick is to think of a place in the game where this happens, with some unique dialog text. Then use the geck menu edit -> find text, and search for that text. That will bring you to the quest panel where the condition is located. Then you can see how they did it.
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Mackenzie
 
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Post » Sat May 28, 2011 12:29 pm

Ok, I set it up that way, ready to change it if instructed so, but thanks for comfirming. Find Text is also a neat trick that I did not know about. Thanks for the response!
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Alexis Estrada
 
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Post » Sat May 28, 2011 4:28 am

Heh. Actually, the concise answer to the question you physically typed is: You can't check the player's intelligence...only their characters ;)

Seriously though, looks like you have it under control...just read your reply.
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Ria dell
 
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