Update: 11/21/2010
Version Alpha 1.0
Pleased to announce some new changes for some added difficulty/fun to the game. It isn't a huge accomplishment to some, but to me it is where I was able to make my first item then add it to the game. I'm very excited about this because it opens up some other avenues that I was really hoping to venture into.
Updates - The Breakdowns now require the specialty item called the "Bench Hammer" which looks like a regular hammer. Whenever you see people in RL breaking down ammo you see them using a special tool to separate the bullet from the casing. This is duplicated with this item being required by these recipes. The recipes themselves are not changed in anyway they just require the hammer now in addition to the regular conditions.
http://www.mmodomination.com/FONV/WBH2.jpg
http://www.mmodomination.com/FONV/WBH.jpg
http://www.mmodomination.com/FONV/WBH4.jpg
http://www.mmodomination.com/FONV/WBH3.jpg
I'm also pleased to announce the recipe for the creations of the original item "Dead Man's Hand". This deadly little concoction requires 6 items (2 Fission Batteries, 1 Pressure Cooker, 4 Purified Water, 3 Radscorpion Poison Glands, Yeast, and Sugarbombs.)
This will produce 3 Dead Man's Hand drinks for the player to drink. Downside *will update HP reduction* is it will damage the player for 11 HP, and give -2 Int. However the most problematic of all is the 30% chance for addiction to this nasty stuff. You may ask what is the upside to drinking this? Well it gives +2 Charisma and a whooping +6 Luck for 2 minutes. As said I plan to alter the HP damage amount probably doing like 75HP and like 10 to 15HP loss per second for 10 seconds as well as upping the addition level to 45%.
I'll also be lowering the Luck to like 2 to 3 in order to balance things out a bit.
http://www.mmodomination.com/FONV/DMH1.jpg
http://www.mmodomination.com/FONV/DMH2.jpg "Yes I know it is an Absinthe bottle, but I wanted it to look scary to drink"
http://www.mmodomination.com/FONV/DMH3.jpg
http://www.mmodomination.com/FONV/DMHE.jpg
Unfortunately with this update i'm also experiencing more crashes for some reason. I will have to do some testing and hopefully it won't be my plugin, but if it is I may know "What" the culprit is which is an easy fix.
Current Information about Plugin:
Version .5
- Most recipes for the campfire involving meat now require the Metal Cooking Pan and Spatual Without these the recipes cannot be seen
- BigHornerSteak: Requirements reduced from 50 to 30
- BrahminSteak: Reduced from 35 to 30 to coincide with the BigHornerSteak
- BrahminWellington: Reduced from 80 to 65 and requires the MCP+Spatula
- BloatFlySlider: No Adjustments
- CactusWater: PricklyPear reduced from 3 to 2
- Cook-Cook's Fiend Stew: Reduced to 50 skill level (Will make it require metal pot instead of MCP and Spatula)
- Coyote Steak: Skill necessary reduced to 25
- Desert Salad: Skill necessary reduced to 40 (Doesn't require MCP or Spatula)
- Dog Steak: Skill necessary reduced to 30
- Fire Ant Fricasse: Skill necessary reduced to 65
- Gecko Kebab: Skill necessary reduced to 50
- Gecko Steak: Skill necessary reduced to 20
- Mass Purified Water: Skill reduced to 40 and water amount+production reduced to 20, returns Misc items except Surgical tubing which requires 3 and gives back 2
- Mole Rat Stew: Skill necessary reduced to 60
- Trail Mix: Pinyon Nut requirement reduced from 5 to 2
http://www.mmodomination.com/FONV/T1.jpg
http://www.mmodomination.com/FONV/T2.jpg
http://www.mmodomination.com/FONV/T3.jpg
Notes:
I plan to make this a really grand plugin adding in several new recipes like Campfire Hooch, Hiker's Delight, Spitfire Moonshine, Deadman's Hand and other stuff. I'll also be adding in new recipes for sub-components like creating DuckTape, Wonderglue, Wrenches, etc... to make items. Finally I hope to add in some recipes to make Mini-Nukes and a Specialty Mini-Nuke. However for the Specialty Mini-Nuke I want to add in something special as a requirements not sure yet.
Any suggestions, ideas, and/or opinions are welcome.
