Alright, I know that with blender, nodes will appears as 'empties', so you can still view the nodes attached to a model/kf file, i.e. like projectile nodes, and so forth.
Is there a way to do this within 3ds Max, as every time I import a weapon or so on, the nodes never appear, and all I have is the base model and collision.
If there is a way to create nodes or view them within 3ds Max, i'd like to know, and It'd be much appreciated.
I currently use 3ds Max 2010 32 bit, and use the latest version of the 3.5 beta NifScripts.
For the NifSkope part:
When I ever I load up the skeleton and attach a reload kf ( for example, 2hareloada.kf )
I get this error: "The following controlled nodes were not found in the nif:" "##G3Clip" "##G3Lever"
If I could get some light shed on this, I'd be thankful.
The main reason I'm asking is because I've seen there are unused animation slots for reloading weapons, and I'm personally trying to see overall how reloads works, and the proper way to make them, so I could add in custom reloads.
I've seen it done before, as there are scripts and resources lying around for a custom Combat Shotgun reload used in Project Valhalla. So any guidance would be appreciated. Thanks!
