[Relz] STATE Home

Post » Sat May 28, 2011 4:28 am

Name: STATE home
Version: 1.11
Date: 25/3/9
Category: Buildings
Game: Fallout: New Vegas
Requirements: Win-Zip, Win-Rar e.t.c
Author: Stewb
Source: http://www.newvegasnexus.com/downloads/file.php?id=37080


Description
===========

A player home with simple storage and crafting facilities and it's own Mojave Express Dropbox and custom reloading bench.


Details
=======

A simple home mod that is accessed via a cave near Sloan. A quick glance south from Sloan should put the house in view, otherwise seek help from a certified optician.

I plan on adding more stuff, but i wanted some feedback on location, access e.t.c first. The name will become apparant as i expand. The elevator now leads to the Laboratory. So far contains a custom reloading bench, a normal reloading bench, a normal workbench, yet to be filled Botanics lab and the home's name revealing lab. All custom ammo recipes require 25 more repair skill, but use less ingrediants.


Install
=======

1. Extract the files to your data directory in your game's directory.

STATE Home.esm - Main File


Uninstall
=========

Delete the STATE Home.esm


Known Issues or Bugs
====================

Labs aren't Nav-meshed yet.


Contact
=======

You can find me on NewVegasNexus as 'Stewb', Acwaz-Mare at Bethesda Game Studios Forums or alternatively you can email at: stew1409@yahoo.co.uk


Credits
=======

Thanks to LHammonds for making this Readme Generator.


Tools Used
==========

Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


Licensing/Legal
===============

You must ask permission before uploading any changes you make to this mod. Any changes for your own personal use don't require permission.


History
=======

**22/11/10**

Added the laboratory. So far contains a custom reloading bench, a normal reloading bench, a normal workbench, yet to be filled Botanics lab and the home's name revealing lab. Fixed Nav-mesh issue for upstairs.


**13/11/10**

Finished Nav-meshing the main room and cave. Added some more rooms to the main room for different facilities.


**10/11/10**

Finished and uploaded
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Sat May 28, 2011 1:53 pm

How to make WellRested any bed in game via console ?
I need some exact allready "green" bad to be Well Rested.
setownership .. then what ?
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Sat May 28, 2011 2:01 pm

How to make WellRested any bed in game via console ?
I need some exact allready "green" bad to be Well Rested.
setownership .. then what ?



It's a script on the bed that adds the well rested perk to you. I don't knw of anyway to add a script to an object via the console, but you could try AddScriptPackage with the script's id number, although i doubt it'll work.
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Sat May 28, 2011 2:46 pm

Finally got lab sorted out, hopefully i can get most of the lab sections done at the weekend :)
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm


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