So, if an enemy is disguised there will be a bump to see that he is an Operative. It's like spy-checking without friendly fire.
Seems people have ignored me :sadvaultboy:
"So to solve the common problem of the guy who stands in front of the doorway, blocking his entire team, we don’t have collision between players at all. So everyone can walk through everyone. However, to ensure players can’t take advantage of this (by having a small body-type player “hide” inside a big body type) players will get gently “pushed” away from each other if they stop moving."
http://games.on.net/article/8733/Community_Interview_-_Richard_Ham_Creative_Director_Brink
