3rd Person Fix?

Post » Wed May 04, 2011 5:01 am

Has there been any word on whether or not they are doing anything with the third person? I used it all throughout FO3, and although the aiming was messed up if things were close, it was alright (as long as the camera was above the waist). Are they doing anything to fix the perspective or make it easier to play in the third person?

Also any word about improved performance on consoles?
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Alan Cutler
 
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Post » Wed May 04, 2011 4:22 am

They have mentioned several enchancements to third person. These include:

* The camera is placed more to the side of your character (farther right) to allow you to actually see where your aiming.
* You cannot zoom in or out in third person, its fixed at one level.
* Accuracy is not affected by being in third person, like it supposedly was in FO3.
* You cannot see below your characters waste to hide the poor walking animations, and increase immersion.
* Third person animation quality such as reloading, firing, and wheeling back from getting hit or shot have been improved.

Those are the ones I can think off the top of my head.

As for the consoles, it should run a little better as they have made many improvements and tweaks to the game engine since Fo3.
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Solène We
 
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Post » Wed May 04, 2011 7:22 am

Gunmaster95, there have been videos from Quakecon that confirm zoom is still in, so you can see your characters waist if you choose to. Otherwise, you are pretty much right.
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Aman Bhattal
 
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