Noticed there's an actor value called "HealRate". Can be accessed through console and also used in scripts. Always seems to be set to 0.00, except when I boosted my Endurance. Set END to 8, and HealRate increased to 5.00. Any ideas what it's used for? (I know how Healing Rate worked in FO1/FO2; just wondering if it had any implemented effect in NV.)