http://www.newvegasnexus.com/downloads/file.php?id=35473
Version 10.0
What is this mod?
You build robots out of spare / scrap parts. If you are a science based character you can repair them and take perks that allow for powerful upgrades. For medicine based characters, there is a special weapon called the surgical saw, that allows you to carve up NPC corpses for body parts. You can then place these into a machine to turn them into a reanimated corpse companion, ala Frankenstein's monster.
Features:
-5 types of buildable robot
-Range of build sizes (ranging from tiny and cute to huge and terrifiying)
-3 level up perks allowing for +1 upgrade slot per robot
-3 types of upgrade per robot (offense, defense and a special upgrade type)
-Junk items can now be converted to useful objects, e.g. toasters and cameras can be broken down for scrap electronics. Converters and steam gauges can be turned into specific robot parts.
-Frankenstein reanimation machinery, allowing you to reanimate body parts into an undead follower.
-Reanimated corpses can sneak around with the player, equip weapons / armor and heal themselves automatically if you put stimpaks in their inventory
Readme:
BuildableBots:NewVegas by chimp-------------------------------Version 101. Introduction2. Changelog3. Features4. FAQ5. Credits1. Introduction---------------This mod adds a small shack in the starter town of GoodSprings,near the gas station and the Doc's house. Inside are some basicliving quarters and the robot assembly pod / computer. By collectingthe required parts and placing them into the pod, you can constructyour own robots which have all the functionality of a basic companion.Parts can be scavanged off robots you destroy, or by converting every dayobjects via the workbench.2. Changelog-------------Version 10 - 04/11/10 *Think ive fixed issue with the static torso / head popping off of the table and becoming havokable objects. *Corpses now use stimpaks on themselves if you place some in their inventory. If they are < 50% health they will use up 1 stimpak, fully restoring their hp and limbs.Version 9 - 04/11/10 *Added a new Frankensteins Monster section to the lab. You can use a special weapon called the Surgical Saw to carve up dead NPCs into body parts which can be picked up, and then used to build reanimated corpse companions. *Added a return to lab command to the robots / corpses. *Added a scaleable option menu for building robots, ranging from extra small to extra large. Please note that I kept extreme sizes in for fun, but they will affect robot useability (extra large has trouble even getting out of the pod)Version 8 - 02/11/10 *Mister Gutsy was being built without a brain. Also I left a test model in the workshop by accident. Thats been removed, and now mister gutsy spawns with a neural processor okay.Version 7 - 01/11/10 *Added a buildable Mister Gutsy. *Tweaked protectron speed to 200% (up from 160%) *Fiddled with faction tweaks again *Nuka cola machine now accepts empty soda bottles, not just empty nuka bottlesVersion 6 - 31/10/10 *Quick update to hotfix a couple of irritating things *Think ive fixed issue where robots randomly talked to you (it was happening when NPCs tried to talk to robots) *Changed sentrybots combat style back, so they dont use missiles as much in close range *Minor faction tweak *~halved robots inventory carry weight, so you cant carry as much per robot anymore *Fixed bug where youd remove a robots neural processor whilst he was set to follow, and hed still teleport to you after a certain distance despite being unconsciousVersion 5 - 31/10/10 *Important bug fix re player perk - player wasnt getting loot off robots he killed *Added special upgrades to all robots. Mister handy can repair other robots (except securitrons), sentry bots get nuke launchers, securitrons get a hp regen system, and protectrons get a resurrect if not critically damaged upgrade. *Fixed a bug with robots deactivating whenever player is spoken to by NPC *Probably created a whole new slew of bugs with this update.Version 4 - 29/10/10 *Cleaned one single file entry, not sure if it was a problem or notVersion 3 - 29/10/10 *Fixed problem with loot, its finally working properly now (no robot parts loot on animals etc) *Fixed bug with dead robots teleporting to the player *Added new upgrade system, requiring perks and components (read the terminal manual) *misc tweaksVersion 2 - 27/10/10 *Fixed major issue with requiring another ESM file *Robots are now moved to the player if they are following but fall behind *Fixed navmeshing issues *Another major bug re loot now fixed, robot components are rarer and not dropped by anything but robots *Robots now give correct xp to player for kills *Removed robot parts listVersion 1 - 26/10/10 First release3. Features------------Build five types of robots (Protectron, Mr Handy, Securitron, and two types of sentry)-Full companion functionality-Ordinary components can be converted into robotic parts via the workbench-Console based diagnostic system for helping you identify what parts you are missing-Upgrade system for upgrading your robots. Requires you to take perks when you level up.-A few other easter eggs4. FAQ-------Q) Where is it / where do I go?Its in the starter town of Goodsprings. Go left out of the Doc's house, and run past the gasstation. Its right next door.Q) How does it work? What do I do?Place components into the assembly pod, and use the terminal to see if you can build a robot.Different robots require different parts / quantities of parts.Q) Where do I get parts from?A few are in the workshop to start you off, you can find more on any robots you kill. You canalso create certain parts out of generic items via the workbench.Q) Can I repair robots?Yes, but only if you have the required science skill. The more advanced the robot, the higherthe skill needed. Anyone can build a robot, but without the science to repair it, it willeventually break and you will lose all of those precious parts. Repairs can be done viaaccessing the command line, and consume either 1 x scrap electronics or 1 x scrap metal.Q) What is the command line for?Its for more advanced use of your robot. You can change the follow command from offensive to defensive.Defensive means the robot will stay close to you, and generally not run off as much to chase a bloatflyor whatever.Q) What does disabling the combat inhibitor do?Guess. Just like shooting on any robot, it will make your robot frenzy and attack anything (including you).Because of that there is a ten second delay after you confirm the order. The robot will stop following youand wait, and then suddenly it will go berserk and start shooting at everything.Q) Im having problems / bugs / weird debug messages / wharbglLet me know, and I will try and fix it asap. Always a good idea to make a backup save.Q) How do I upgrade a robot?When you next level, choose the upgrade perk. This gives you one upgrade slot per robot (further perksunlocked at higher levels / science skill give you more slots). Take out a robots neural processor,then use the menu to add the upgrade. 5. Credits----------Calodine - TestingElminster - For making FO3Edit
