On death, no matter how they die, we want a special effect (like sparks inside a smoke puff) play, and the model be replaced with a terminator robot model.
Can someone help me figure out how to set this up globally, but only on specific npcs?
ref rMyTermbegin ondeath set rMyTerm to GetLinkedReference ; you don't want an explosion, but search for an appropriate shimmer effect ; this will hide the blink-in and blink-out placeatme FakeMediumExplosion placeatme rMyTerm disableend