My mod replaces refs of crucified NPCs with new ones that have low-level processing. On activation, depending on player choice and a roll, their object script gives them a travel package, and at the end of that package they get a sandbox package.
Even though I am doing this with other NPCs with no apparent issues, one specific group of NPCs (the crucified powder gangers in Nipton) are causing CTDs in some savegames after being freed. The crashes start to happen after the player leaves the cell that the actor ref is in, and will occur regardless of whether their travel package has been completed. The scripts are slightly different, but even after changing them to make them as similar as possible, the issue persists. I don't see any substantial difference between these NPCs or their refs and the ones that work.
I have removed the download from the Nexus until I get this sorted out, but if anyone wants to be a hero and take a look, the file is available http://www.4shared.com/file/GsCdSjju/Decrucifixion.html.
