This mod can be used by itself, but is intended to be used with my Currency Exchange Rates mod -- without it, the currency restrictions in AmmoSmith will just result in meaningless and boring trips to the strip for currency exchange without trade off.
Currently available and/or in progress mods in the series:
DU - Currency Exchange Rates (http://www.newvegasnexus.com/downloads/file.php?id=37997)
DU - AmmoSmith (http://www.newvegasnexus.com/downloads/file.php?id=38009)
DU - Military Training (to be released in early December)
(further additions are yet unannounced)
Comments/thoughts/ideas on the current and/or future versions of this mod are always welcome. I'd rather read through several ideas that don't work for me, than have the one that I'd love to implement go unshared...
Name: DU - AmmoSmith
Author: Dark Uncle (aka DarkuncleBoh)
Version: 1.0
Date: 11/25/2010
Link: http://www.newvegasnexus.com/downloads/file.php?id=38009
Release thread: http://www.gamesas.com/index.php?/topic/1144403-du-ammosmith/
===============
Description:
===============
Adds an NCR NPC who specializes in making fresh ammunition for NCR troops, but who often has some excess to sell - as well as willing to
take "special orders" from the player to make different hand loads.
This mod is one of a series being developed, and is intended to be used alongside DU-CurrencyExchangeRates
(http://www.newvegasnexus.com/downloads/file.php?id=37997) - as the NPC added by this mod accepts ONLY NCR script in payment - no caps.
===============
Details:
===============
Version 1
Adds "Smitty", and NCR ammo crafter, and a reload bench for him to work at to the main tent in front of the building at Camp Golf. With
permission from his superiors he will sell whatever excess ammo he has on hand to the player, but only for NCR script. His stock
fluxuates every couple of days, and stocks random ammounts of most basic ammo types.
In addition, you can place a special order with him for any of the "hand load" ammo types. These are expensive, and take a while for him
to create (how long it takes is somewhat random - sometimes he's just too busy to get to your order right away), but it does provide a
way for players to get at least _some_ hand load ammo without taking the perk.
Version 2 (planned future release)
Smitty will eventually have at least one or more quests associated with him.
===============
Requirements:
===============
Fallout New Vegas (has only been tested with the latest patch)
===============
Install:
===============
1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout New Vegas\Data\
3. Start Fallout New Vegas Launcher, click 'Data Files', place a checkmark beside the .esp file.
===============
Un-Install:
===============
1. Start Fallout New Vegas Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.
===============
Compatibility:
===============
This mod may conflict with any other mod that makes changes to the central/main tent in front of the main building at Fort Golf, though I
am unaware of any such mods at this time.
No other known conflicts - if you suspect you encounter one, please let me know.
===============
Bugs/Issues:
===============
No known issues so far, please let me know if you find any.
===============
History:
===============
1.0 11/25/2010 - Initial Release
===============
Contact:
===============
Best to find me on the Bethesda forums, as "DarkUncleBoh"
===============
Credits:
===============
Thanks to Pintocat and Lingwei for helping me learn how to work with idlemarkers and packages.
Thanks to Obsidian and Bethesda for a game I care enough about to want to mod.
===============
Tools Used:
===============
GECK
FNVEdit
===============
License/Legal:
===============
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
You may not redistribute or repackage this mod in whole or in part without prior permission.
Author: Dark Uncle (aka DarkuncleBoh)
Version: 1.0
Date: 11/25/2010
Link: http://www.newvegasnexus.com/downloads/file.php?id=38009
Release thread: http://www.gamesas.com/index.php?/topic/1144403-du-ammosmith/
===============
Description:
===============
Adds an NCR NPC who specializes in making fresh ammunition for NCR troops, but who often has some excess to sell - as well as willing to
take "special orders" from the player to make different hand loads.
This mod is one of a series being developed, and is intended to be used alongside DU-CurrencyExchangeRates
(http://www.newvegasnexus.com/downloads/file.php?id=37997) - as the NPC added by this mod accepts ONLY NCR script in payment - no caps.
===============
Details:
===============
Version 1
Adds "Smitty", and NCR ammo crafter, and a reload bench for him to work at to the main tent in front of the building at Camp Golf. With
permission from his superiors he will sell whatever excess ammo he has on hand to the player, but only for NCR script. His stock
fluxuates every couple of days, and stocks random ammounts of most basic ammo types.
In addition, you can place a special order with him for any of the "hand load" ammo types. These are expensive, and take a while for him
to create (how long it takes is somewhat random - sometimes he's just too busy to get to your order right away), but it does provide a
way for players to get at least _some_ hand load ammo without taking the perk.
Version 2 (planned future release)
Smitty will eventually have at least one or more quests associated with him.
===============
Requirements:
===============
Fallout New Vegas (has only been tested with the latest patch)
===============
Install:
===============
1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout New Vegas\Data\
3. Start Fallout New Vegas Launcher, click 'Data Files', place a checkmark beside the .esp file.
===============
Un-Install:
===============
1. Start Fallout New Vegas Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.
===============
Compatibility:
===============
This mod may conflict with any other mod that makes changes to the central/main tent in front of the main building at Fort Golf, though I
am unaware of any such mods at this time.
No other known conflicts - if you suspect you encounter one, please let me know.
===============
Bugs/Issues:
===============
No known issues so far, please let me know if you find any.
===============
History:
===============
1.0 11/25/2010 - Initial Release
===============
Contact:
===============
Best to find me on the Bethesda forums, as "DarkUncleBoh"
===============
Credits:
===============
Thanks to Pintocat and Lingwei for helping me learn how to work with idlemarkers and packages.
Thanks to Obsidian and Bethesda for a game I care enough about to want to mod.
===============
Tools Used:
===============
GECK
FNVEdit
===============
License/Legal:
===============
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
You may not redistribute or repackage this mod in whole or in part without prior permission.
