I figured out it was actually a scripting problem. I'm not sure what's wrong with this but it won't enable the objects. If I make it really basic and use GetinCell or no if statements at all it will enable but not using this script.
scn SDTrophyQuestScriptbegin gamemodeif (GetQuestCompleted vHDBattleController == 1) endifif (GetQuestCompleted VMQ05 ==1) endifif (GetQuestCompleted VMQ02 == 1) endifif (GetQuestCompleted VMQHouse8 == 1) endifif (GetQuestCompleted VMQYesMan03 == 1) endifif (GetObjectiveCompleted VMQ01 60 == 1) SDMojaveOutpostRef.Enableendifif ( SDFreeNorthMapMarker.GetMapMarkerVisible == 2 ) SDAtomicWranglerRef.Enableendifif ( SDFreeNorthMapMarker.GetMapMarkerVisible == 2 ) SDFreesideRef.Enableendifif ( VHeliosONEMapMarkerREF.GetMapMarkerVisible != 0) SDHeliosRef.Enableendifif ( MojaveOutpostMapMarker.GetMapMarkerVisible == 2) SDMojaveOutpostRef.Enableendifif ( NellisMapMarker.GetMapMarkerVisible == 2) SDNellisRef.Enableendifif ( NiptonMapMarker.GetMapMarkerVisible == 2) SDNiptonRef.Enableendifif ( PrimmMapMarker.GetMapMarkerVisible == 2) SDPrimmRef.Enableendifif ( VHeliosONEMapMarkerREF.GetMapMarkerVisible == 2) SDRepconnRef.Enableendifif ( NovacMapMarker.GetMapMarkerVisible == 2 ) SDNovacRef.Enableendifif ( HiddenValley.GetMapMarkerVisible == 2) SDHiddenValleyRef.Enableendifif ( JacobstownMapMarker.GetMapMarkerVisible == 2 ) SDJacobstownRef.Enableendifif ( player.GetInCell Gomorrah01 == 1) SDGomorrahRef.Enableendifif ( GunRunners.GetMapMarkerVisible == 2) SDGunRunnersRef.Enableendifif ( VHeliosONEMapMarkerREF.GetMapMarkerVisible == 2) SDRedRockRef.Enableendifend