I brought with me the Galtling Laser, Plasma Caster, Multiplas, Tri-Beam Laser rifle, AER14, Tesla-Beaton prototype, RCW, Flamer & Holorifle, the weapons fully modded if possible. With all these weapons I went to any area where resided packs of deathclaws, cazadores, supermutants, Lakelurk & Feral reaver/Glowing ghouls and tested them
In the end, I 've come to the conclusion that the fully modded Holorifle outclass the rest of energy weapons: it can snipe, possess a fairly good DOT ( damage over time), consumes only 1 MFC per shot and deals a HUGE amount of damage everytime it hits something and the weapon has a good amount of hp when compared with others energy weapons ( but it's got right now that nice little glitch that renders the weapon unable to decay but, shhhhh, don't tell the devs).
Pre-dlc, I always carried a Multiplas, a RCW, the YCS & a recharger pistol, right now, I 've found myself carrying only 2 weapons in my travels : the Holorifle... and the recharger pistol. Why did I brought the recharger pistol? well...that's when I feel like not wanting to waste some ammo against some lowlife (ie : fiends).
I think now a EW build can be viable (or more effective) in hardcoe mode, you would only need to carry only one type of ammo.
