Preferences, Shader, Debug?

Post » Sat May 14, 2011 2:57 am

I went to test the lighting in one of my cells using the Preferences\Shader\Debug\ # of lights, when I hit the check box it seemed to put the whole render window into a grayed out view. Kind of like it had a "Fog of War" affect on it. Does this mean something? In FO3 GECK, it would turn the cell into a multi colored view, Green "Good", Blue "OK", Purple "Not too bad", RED "BAD"! Is the new GECK handling things differently?

Is this feature just broken in the new vagus GECK, anyone know?

Any help would be appreciated.

Thanks

cev
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Sunny Under
 
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Post » Fri May 13, 2011 9:34 pm

Never used the function before but yes, it seems that it's broken in the NV GECK.
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N3T4
 
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Post » Sat May 14, 2011 12:21 am

It does appear to be broken. :(
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Daramis McGee
 
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