Porting a Fallout 3 mod?

Post » Fri May 13, 2011 12:01 pm

Can somebody please tell me how to go about porting over a mod that was made for Fallout 3? I really, really, really want to port over http://www.fallout3nexus.com/downloads/file.php?id=11474 (note: if I did manage to port it over I have no intention of distributing it or posting it on Nexus as I am aware of the rules, I simply want it for my own use)

Do I need any modding expertise or it is as simple as copying some files about, and basic knowledge of the GECK tool? I tried opening up the .esp with NV's GECK but that didn't work (opening it in F3's GECK did though)
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Josh Trembly
 
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Post » Sat May 14, 2011 1:44 am

Anyone? :/
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Jesus Lopez
 
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Post » Fri May 13, 2011 5:31 pm

Since it uses FOSE it's probably not going to be a simple job. You'll have to see what's changed with NVSE.
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Neliel Kudoh
 
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Post » Fri May 13, 2011 11:53 am

Schlangster is around on this forum... try asking him if he'd port it officially? :)
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Kristian Perez
 
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Post » Sat May 14, 2011 12:58 am

Maybe it can be done without the mod, the binoculars in FNV is using an overlay texture so maybe you can do something similar with a helmet without "script extender"....or does it just work for weapons?
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Dark Mogul
 
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Post » Fri May 13, 2011 2:35 pm

Maybe it can be done without the mod, the binoculars in FNV is using an overlay texture so maybe you can do something similar with a helmet without "script extender"....or does it just work for weapons?
...that's their weapon scope. Binoculars are a gun with no attack.
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Gemma Archer
 
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Post » Fri May 13, 2011 1:32 pm

I plan to port it over, working on it right now :)
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brandon frier
 
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Post » Fri May 13, 2011 12:59 pm

I plan to port it over, working on it right now :)


Hooray, thanks a lot schlangster - looking forward to it.
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Brandi Norton
 
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