Fallout: New Nightmare

Post » Sat May 28, 2011 6:31 am

OK .... I am 40+ hours into Fallout: New Vegas and after about 4 crashes within the first 5 hours I started keeping track so here it is....

Playtime - 46 hours and 17 Minutes
Game Freezes that require console reboot - 34
Game Crashes that boot me to the XMB - 3

Quests that are bugged and unable to complete -

I Put a Spell on you - The spy is ALWAYS outside, and NEVER goes anywhere .... He is supposed to go from the terminal to the control tower between 12 and 2 AM in the game... yet anytime you go there he is standing in front of the control tower. I have tried shooting him and having him chase me back to the terminal and in the control tower... nothing ever works

No, Not Much - Can't complete without completing "I Put a Spell on You" .... the WIKI says if you do the unmarked quests for Hsu you can complete this, but that didn't work for me, probably another bug

G.I. Blues - The merc that is supposed to be by the gate isn't there, even though the marker on the map points to the location where he SHOULD be

Birds of a Feather - Cass wont join my party stating that I can only have 1 follower, even when I have 0 followers

ED-E My Love - After I gave ED-E to the followers he never returned to Primm, even though the game displayed a message saying he did..... He isn't in the building, isn't out side, isn't in any of Primms buildings or surrounding them.


I would also like to state to Bethesda, if they even care what their customers think and say, that this amount of bugs and crashes is BEYOND unacceptable for a $60 game. I have played many other Open World/Multi Platform games and never had 1 bug in a mission or a freeze/crash of my PS3 (GTA4, Red Dead Redemption, Red Faction: Guerrilla, Saints Row 2, Far Cry 2)... Bethesda, you really need to get some quality control over there before releasing your games as I have had the same exact problems with Oblivion and Fallout 3 so its obviously an issue of work ethic at your company. If you're going to do something do it right, or don't do it at all. I'm sure 100% of console gamers would rather of waited an extra 6 months for this game then to have a crappy, early release, unfinished game that freezes and glitches constantly to the point its unplayable in more than 1 -2 hour sessions.

But then again, you did solve this issue I suppose:

http://support.gamesas.com/eng/resolution.asp?sid=061006110314099118119115&pid=400000953&pnm=New+Vegas&seid=400002572&pos=Playstation+3&top=Gameplay&rid=400003361

If the player plays the game for an extended period of time (5+ hours) wandering the wasteland, they may notice some performance issues resulting in hitching. The player can usually resolve this by saving their game, rebooting, and picking up where they left off.


OOOOHHHHH so if I want to play it for more than 5 hours all I have to do is save the game and reset my PS3!?!?!? Why didn't you put that in the manual of the game? It's obviously an acceptable solution to a broken game that costs $60...... ... or not. Also its more like 2+ hours, and more like hitching soon followed by freezing, and more like anywhere in the game, not just the wasteland.
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Catharine Krupinski
 
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Post » Sat May 28, 2011 9:31 am

This post sums so perfectly the real underlying issue, that I wanted to register to voice my agreement.

The real issue is not so much the individual poor level of quality control that went into FO:NV. The fact is that in nearly every game out there - console, PC, or otherwise - there is never enough quality control go around.

The real issue is that we as consumers have to compare apples-to-apples. In other words, we have to compare the level of QC in FO:NV to other similar console games on the market priced at/near the same level. And it is here that executives - and, as one who has worked in the IT industry for the past 16+ years, I do mean the executives, the ones who made the call to proceed to market over the objections of the QC testers - are completely to blame.

The frustration that we all feel is that for our monies and our time, we got far, far less than we expected; no different than buying an expensive piece of clothing only to find out it's actual quality - the stitching, the thread count, etc. - is less than or equal to a quarter-priced knock-off.

For the executives, I'll put it in sales/revenue dummyspeak: you're about to lose approximately 15-20% of your potential sales base for future Oblivion/Bethesda Works games. In other words, when you're sitting in your next meeting, take your very exciting revenue projections for Skyrim and other future titles, and cut them by 15-20% right now. Don't pretend otherwise. With the Internet, customers - and game reviewers - don't forget.

I'm confident that just like in the previous titles, the majority of the bugs in FO:NV will eventually be fixed; workarounds like saving across three different saved games files will help the remaining issues. My underlying concern - and I believe I speak for many potential customers of future Oblivion/Bethesda Works games - is that the decisions around quality control that went into one of your most popular, most revenue generating games, speak poorly of your commitment to your own products, your customers, and ultimately, yourselves.

As consumers, if we willingly flock to the next title by Obsidian or Bethesda Works without waiting for prices to drop into the "older" game category of $40 or less, we now only have ourselves to blame.

Oblivion and Bethesda Works have served notice that time-to-market and revenue come first, quality and the consumer are nice "also-rans."
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sw1ss
 
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Post » Sat May 28, 2011 7:02 am

This post sums so perfectly the real underlying issue, that I wanted to register to voice my agreement.

The real issue is not so much the individual poor level of quality control that went into FO:NV. The fact is that in nearly every game out there - console, PC, or otherwise - there is never enough quality control go around.

The real issue is that we as consumers have to compare apples-to-apples. In other words, we have to compare the level of QC in FO:NV to other similar console games on the market priced at/near the same level. And it is here that executives - and, as one who has worked in the IT industry for the past 16+ years, I do mean the executives, the ones who made the call to proceed to market over the objections of the QC testers - are completely to blame.

The frustration that we all feel is that for our monies and our time, we got far, far less than we expected; no different than buying an expensive piece of clothing only to find out it's actual quality - the stitching, the thread count, etc. - is less than or equal to a quarter-priced knock-off.

For the executives, I'll put it in sales/revenue dummyspeak: you're about to lose approximately 15-20% of your potential sales base for future Oblivion/Bethesda Works games. In other words, when you're sitting in your next meeting, take your very exciting revenue projections for Skyrim and other future titles, and cut them by 15-20% right now. Don't pretend otherwise. With the Internet, customers - and game reviewers - don't forget.

I'm confident that just like in the previous titles, the majority of the bugs in FO:NV will eventually be fixed; workarounds like saving across three different saved games files will help the remaining issues. My underlying concern - and I believe I speak for many potential customers of future Oblivion/Bethesda Works games - is that the decisions around quality control that went into one of your most popular, most revenue generating games, speak poorly of your commitment to your own products, your customers, and ultimately, yourselves.

As consumers, if we willingly flock to the next title by Obsidian or Bethesda Works without waiting for prices to drop into the "older" game category of $40 or less, we now only have ourselves to blame.

Oblivion and Bethesda Works have served notice that time-to-market and revenue come first, quality and the consumer are nice "also-rans."



Exactly. There is NO WAY that anyone played through this game and didn't have the PS3 freeze up at least once every 2 or 3 hours. The game testers obviously told Bethesda about this and they said "Well, lets put it out now and when we rake in the cash we can maybe fix the problems" ..... which have yet to been fixed months later..... I just got the game recently and I'm pissed, I can only imagine the people who bought it on its release day.

And like you said about losing future business, you're totally right... for example, my business. After dealing with 3 games in a row with the same exact problems I am done with Bethesda products. I love their games, in theory... but in practice they are always a big headache. On top of that they totally blow off PS3 owners when it comes to support, DLC, exc. Its obvious they are only releasing it on PS3 for some extra money and are focused mostly on PC, then 360

Just look at the support section on their website,

http://support.gamesas.com/eng/faqs.asp?sid=091151110314099118119115&pid=400000953&pnm=New+Vegas&seid=400002571&pos=Xbox+360

http://support.gamesas.com/eng/faqs.asp?sid=091151110314099118119115&pid=400000953&pnm=New+Vegas&seid=400002570&pos=Windows+XP

http://support.gamesas.com/eng/faqs.asp?sid=091151110314099118119115&pid=400000953&pnm=New+Vegas&seid=400002569&pos=Windows+Vista

http://support.gamesas.com/eng/faqs.asp?sid=091151110314099118119115&pid=400000953&pnm=New+Vegas&seid=400002568&pos=Windows+7

VS.

http://support.gamesas.com/eng/faqs.asp?sid=091151110314099118119115&pid=400000953&pnm=New+Vegas&seid=400002572&pos=Playstation+3

Notice the PS3 section a bit lacking? There are literally 4 support topics for PS3 that were answered....
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Astargoth Rockin' Design
 
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Post » Sat May 28, 2011 7:21 pm

I agree this game is HORRIBLE! That whole play for five hours things is a bunch of crap, I cant play for longer than 10 minutes without the game freezing up. Its especially bad if there's more than a few characters on the screen. I could never finish kings gambit because of all the NPC characters in the room with the king. The game just froze up every time I walked into that building. I thought it was maybe just the copy I got and went and rented New Vegas and it was the same story, and my PS3 is only a year old. Bethesda I hope you're reading this~ YOU svck for even releasing such a horrible game. Its pretty much impossible to play, completely worthless 60 dollar disk I bought. I want so badly to be able to play this game and any sequels, but I in good faith will never be able to purchase another product from you. Words cannot describe the frustration I have with this game, and the disbelief you actually put this piece of [censored] on store shelves.
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ruCkii
 
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Post » Sat May 28, 2011 8:27 am

Everybody just happened to sign up and register in the same day...?

Riiight.

>joke<

But if your problems are about the game crashing, try to uninstall all the patches.
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Quick Draw
 
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Post » Sat May 28, 2011 11:20 am

I agree this game is HORRIBLE! That whole play for five hours things is a bunch of crap, I cant play for longer than 10 minutes without the game freezing up. Its especially bad if there's more than a few characters on the screen. I could never finish kings gambit because of all the NPC characters in the room with the king. The game just froze up every time I walked into that building. I thought it was maybe just the copy I got and went and rented New Vegas and it was the same story, and my PS3 is only a year old. Bethesda I hope you're reading this~ YOU svck for even releasing such a horrible game. Its pretty much impossible to play, completely worthless 60 dollar disk I bought. I want so badly to be able to play this game and any sequels, but I in good faith will never be able to purchase another product from you. Words cannot describe the frustration I have with this game, and the disbelief you actually put this piece of [censored] on store shelves.


I don't know about 10 mins, I can play through for 2 - 3 hours before it actually crashes the PS3, although hitching and a slow down in the frame rate is apparent randomly throughout the game.


Everybody just happened to sign up and register in the same day...?Riiight.>joke


I guess they did, or at least I registered last night - can't speak on behalf of anyone else. Not sure what that has to do with anything?

EDIT: Just realized what you were implying, and you do realize this is a pretty popular site with almost a quarter of a million members, and 100+ people registering per day? Or did you think you stumbled upon a unknown forum? Plus if you ran a forum http://www.emuxtras.net/forum/portal.php you would know that every computer has a unique http://en.wikipedia.org/wiki/IP_address, and PHPbb, which is free and limited on features alerts the Admin of multiple accounts so I know IPboard or which ever Bethesa is using would do the same and then some.

http://www.gamesas.com/index.php?/members/page__sort_key__joined__sort_order__asc__max_results__20__st__169360

Believe it or not, 3 PS3 users actually decided to complain about this game (Shocker, I know)



I have tried every work around there is with no results before I registered here, there is that other thread with a bunch of things listed. I think people mistake the randomness of the crashes with certain things helping with the problem. Really its just random. If your game crashes 3 times in a row after playing for 2 hours, then you change the HUD color and it takes 4 hours to crash that isn't really a fix, its just a lucky coincidence.
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Dylan Markese
 
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Post » Sat May 28, 2011 6:38 am

. I think people mistake the randomness of the crashes with certain things helping with the problem. Really its just random. If your game crashes 3 times in a row after playing for 2 hours, then you change the HUD color and it takes 4 hours to crash that isn't really a fix, its just a lucky coincidence.


lol

I see what your saying, and I slightly agree, however, i've had people with constant freezing (myself included) try a file system restore and a few of the other tips and BAM! no freezes.... so is that just a lucky coincidence? like I said in that thread, it isn't a permanent fix, and the tips aren't going to help everyone, but they have helped some people.
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james kite
 
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Post » Sat May 28, 2011 2:39 pm

lol

I see what your saying, and I slightly agree, however, i've had people with constant freezing (myself included) try a file system restore and a few of the other tips and BAM! no freezes.... so is that just a lucky coincidence? like I said in that thread, it isn't a permanent fix, and the tips aren't going to help everyone, but they have helped some people.



Yeah, one thing that helps for sure is turning off Autosave, I know when going in and out of buildings fast, or in and out of any door where it saves fast my game would often hitch up then freeze. But all the other stuff didn't help me personally. I changed my HUD color, did the PS3 safe mode thing, exc. And I still get serious glitching at about 2 or 3 hours soon followed by a crash.

A few things I noticed that cause my game to crash faster, if I have almost a full pack of items, and so do my follower(s) the games a lot more likely to crash with an hour or so. If I have followers at all I can expect 2 hours before a crash. So something about having followers speeds up the process.

I'm curious to know if the amount of items you have in any given container cause crashes more or less... Early in the game I got the hotel room in NOVAC and became a pack rat collecting everything with any value.... I would guess that every item already exists in memory though and its just relocated in the game world if you move it from one container to another.

I wasn't trying to put down your list by the way, I just didn't have much luck with the other stuff past Autosave Off.... and that's become a unfortunate necessity with Bethesda games on PS3.... that's the real bad news of the situation I think, Its obviously the game engine itself that has the problems, I don't think any amount of patches can fix it 100% or we would of seen Oblivion and Falllout 3 fixed, it needs to be rebuilt.
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Abel Vazquez
 
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Post » Sat May 28, 2011 2:03 pm

A few things I noticed that cause my game to crash faster, if I have almost a full pack of items, and so do my follower(s) the games a lot more likely to crash with an hour or so. If I have followers at all I can expect 2 hours before a crash. So something about having followers speeds up the process.


I never bothered with followers after my experiences with them in Fallout 3. I tried recruiting Veronica to see what the command wheel looked like, but the game froze on her dialogue, and wouldn't respond.

I'm curious to know if the amount of items you have in any given container cause crashes more or less... Early in the game I got the hotel room in NOVAC and became a pack rat collecting everything with any value.... I would guess that every item already exists in memory though and its just relocated in the game world if you move it from one container to another.


I'm quite the pack rat myself (well, in F3. Not so much NV, since I sold it), and I sometimes place things around my "home" to make it more... interesting. I never really noticed more/less freezing the more I collected.

I do notice that whenever the game seems to be processing an excessive amount of data(scripts/triggers, NPC AI, textures/objects etc.) that it chooses to ever so coincidentally freeze.

Whether the issue is with the software being faulty or the console's RAM not being sufficient, neither justifies Bethesda going ahead and publishing 3 titles(developing 2, at that, so no blame to Obsidian. what were they going to do? tell Bethesda "we're using software developed by a different gaming company." ? yeah, right...) consecutively when they were aware of the faults in the software.

I wasn't trying to put down your list by the way, I just didn't have much luck with the other stuff past Autosave Off.... and that's become a unfortunate necessity with Bethesda games on PS3....


"Put down": maybe not.

Imply that it doesn't help when it, in fact, has: yes.

I stated in the OP it wouldn't help everyone, but it has helped some, so I thought I would post it. it continued helping some after that. But to imply to others who might read that it is, what some refer to as, an "epic fail" is "brahmin dung". lol.

that's the real bad news of the situation I think, Its obviously the game engine itself that has the problems, I don't think any amount of patches can fix it 100% or we would of seen Oblivion and Falllout 3 fixed, it needs to be rebuilt.


it can't be repaired in a patch, unfortunately. even if it could, why hasn't Bethesda chosen to fix F3? let alone the fact they kicked another one out the door that's full of the same issues as before.

After Skyrim is out, undoubtedly there next project is F4, or whatever the hell you want to call it(I got money down they call it "Fallout 4." just wait, you'll see), which will use the new "Creation" engine(or whatever it's called) behind Skyrim. they might even be working on it "behind-the-scenes", waiting until shortly before(or after) TES V is out to announce it.
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Vicki Blondie
 
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Post » Sat May 28, 2011 2:12 pm


"Put down": maybe not.

Imply that it doesn't help when it, in fact, has: yes.

I stated in the OP it wouldn't help everyone, but it has helped some, so I thought I would post it. it continued helping some after that. But to imply to others who might read that it is, what some refer to as, an "epic fail" is "brahmin dung". lol.




Well, I wasn't actually referring to your post directly saying all of it was not going to help. In fact I agree with your whole list, other than changing your HUD color. Everything on your list drastically uses memory, other than that. Unless the color WHITE is pure white, and the other colors are all a mix of more than one color, they would all use the same amount of memory, or nearly identical amounts. So maybe changing it to white would add a small amount of available memory, depending on a lot of factors. But speaking on my personal experience, I did try every color and it still crashes at roughly 3 hours of play time.

My PS3 is the launch model too, so that might change things, I'm not sure really.
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Quick draw II
 
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Post » Sat May 28, 2011 11:00 am

Well, I wasn't actually referring to your post directly saying all of it was not going to help. In fact I agree with your whole list, other than changing your HUD color. Everything on your list drastically uses memory, other than that. Unless the color WHITE is pure white, and the other colors are all a mix of more than one color, they would all use the same amount of memory, or nearly identical amounts. So maybe changing it to white would add a small amount of available memory, depending on a lot of factors. But speaking on my personal experience, I did try every color and it still crashes at roughly 3 hours of play time.


The HUD tip was suggested by another player because he/she had said it helped him/her. I thought "what the hell, I'll throw it up" because it may help others, even though it doesn't really make sense. I personally never noticed a difference after changing my HUD as well.

My PS3 is the launch model too, so that might change things, I'm not sure really.


Do you mean the "Phat" model? If so, stop playing NV right now. There's been a lot of reports of the older models failing because of the amount of heat that is generated from the PS3 trying to load NV. There's an interesting thread around here somewhere, I'll be back.

------
Edit: A quote from a mod from this thread:

http://www.gamesas.com/index.php?/topic/1156163-can-it-really-damage-my-ps3/page__pid__17190094#entry17190094

Indeed. The older PS3 and 360 models have their YLOD and RROD problems, which both originate from overheating issues.

This is because they are energy hungry machines that consume about 200W during 100% workload (of which a lot is transformed into heat) and kept in a relatively small case so overheating issues are somewhat likely to happen. This has nothing do with the actual game as it's a hardware fault. Software can't never use more than 100% of the hardware and if the cooling isn't enough to deal with 100% of the hardware working, that's not an issue of the software.

The newer PS3 and 360 models are much more energy efficient, and thus generate a lot less heat, and are therefore more reliable. The http://www.justpushstart.com/2010/07/30/new-ps3-model-now-more-eco-friendly/, which I would consider safe. The PS2 launch model consumed about 100W, and I've never read anything about it having overheating issues.

Granted, slim models can still get hardware issues, but as far overheating issues are concerned, they are a lot less likely to get them.

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Yama Pi
 
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Post » Sat May 28, 2011 7:18 pm

The HUD tip was suggested by another player because he/she had said it helped him/her. I thought "what the hell, I'll throw it up" because it may help others, even though it doesn't really make sense. I personally never noticed a difference after changing my HUD as well.



Do you mean the "Phat" model? If so, stop playing NV right now. There's been a lot of reports of the older models failing because of the amount of heat that is generated from the PS3 trying to load NV. There's an interesting thread around here somewhere, I'll be back.

------
Edit: A quote from a mod from this thread:

http://www.gamesas.com/index.php?/topic/1156163-can-it-really-damage-my-ps3/page__pid__17190094#entry17190094


YES, oh my god lol ... when will the horribleness of this game stop. Luckily I took a break from it waiting for a new patch to address some of these issues... I'm selling it now for sure.
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Ladymorphine
 
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Post » Sat May 28, 2011 5:16 am

Do you mean the "Phat" model? If so, stop playing NV right now. There's been a lot of reports of the older models failing because of the amount of heat that is generated from the PS3 trying to load NV. There's an interesting thread around here somewhere, I'll be back.

If a PS3 or 360 die, they will die regardless of what game there is. It's a hardware fault due the massive amount of heat the older models generate, not a software fault and has therefore nothing to do with FV. People gotten YLOD from all kinds of games, and in all cases it's been a coincidence that it happened with just that game.
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dell
 
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Post » Sat May 28, 2011 2:48 pm

If a PS3 or 360 die, they will die regardless of what game there is. It's a hardware fault due the massive amount of heat the older models generate, not a software fault and has therefore nothing to do with FV. People gotten YLOD from all kinds of games, and in all cases it's been a coincidence that it happened with just that game.


I wasn't trying to say NV specifically, but any game that uses a lot of power in general, like NV does.
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Adam Baumgartner
 
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Post » Sat May 28, 2011 6:17 pm

am on ps3, it crashed alot but after the patch it uncommonly crashes
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Donald Richards
 
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Post » Sat May 28, 2011 10:55 am

I got FNV the first day it was released and still have not finished it because it is so aggravating to play I have mini freezes as soon as I begin to play....then I MAY be able to play for about an hour it freezes have to do a hard reboot reload all over again... then it starts freezing about every 15 minutes..... I called the support line they told me to exchange it for a new one Gamestop allowed me to do that..... same issues.....called again the dude tried to blame it on my PS 3 until I informed him that the system was brand new the only thing on it was FNV ( I blamed my old PS3 for not letting me play and got a new one) they told me to go yet again and do an exchange which like an idiot I did ( I really do love the Fallout series and I am desperate to play it) same issues..... called again they told me to uninstall and install again I did that too....same issues....a higher up person was supposed to call me and that was back in Jan, still no call... still cant play without the constant freezing and then they have the audacity to release DLC for a game that does not even run well to begin with and have the nerve to CHARGE us for it ???? They should have given that to us for FREE for being their flipping testers!!!! I am still hoping they are going to do the right thing and fix it but after all of this time I think it is a lost cause..... I was really excited about RAGE until I saw the word Bethesda at the bottom which means I will not buy it they have lost a very loyal customer thanks to the way they have treated the issues with FVN....
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AnDres MeZa
 
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Post » Sat May 28, 2011 4:46 pm

RAGE will be implemented by ID Software, isn't that so?

Now the idea of having a GAMING CONSOLE is that you buy a console, then some games, and then you'll have a trouble-free experience of superior game-play. Not like the PC where you have to worry about hardware and drivers and operating systems. Up until Fallout New Vegas it was pretty much so on the PS1, PS2, and PS3. Not so any more. According to some posters here there are no problems with the FO:NV title. It works perfectly on 1% of the "real" PS3's out there and and the rest of us just have our self to blame. We bought useless consoles (even though the inferior hardware, memory and disc-readers are able to play any other title) so we should be patient and wait for the ultimate patch which will fix all problems. Pre-order or not. You just have to wait until the superior coders involved in this project figures out how to cope with the random hardware issues inherent in the SONY PLAYSTATION 3 platform (which to my knowledge hasn't bothered any one else) has been coped with. At that time this "game" will be in the sell-out bin and the net effect is that you could have gotten a working game for 5$ instead of paying 60$ and then wait. Some people think that's ok. I don't.

What I try to say is that I think RAGE will probably be fine. It's ID software we're dealing with, not the morons at ZeniMax or Oblivion or whatever. I don't care. They fu*ked me.
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jasminε
 
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Post » Sat May 28, 2011 7:25 pm

Sorry guys - it's past time for some routine clean-up on this board. Let's try to keep the blowing off steam confined to one thread. (We don't generally allow duplicate threads - anywhere on this forum.) Please feel free to continue in http://www.gamesas.com/index.php?/topic/1175465-this-is-ridiculous/page__st__40 thread. Thanks!
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Avril Churchill
 
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