Play Fallout 3 with NV "Engine?"

Post » Sat May 28, 2011 9:39 am

I'm curious if it would be possible to play Fallout 3 with the New Vegas engine. I know they're the same engine, but I'm sure they've tweaked it some and fixed bugs since Fallout 3. Basically if we copy the data directory from Fallout 3 to the New Vegas directory, edited the plugins.txt file and replaced NewVegas.esm with Fallout3.esm, would it run? Better yet, would it be possible to sort of port the Fallout 3 world and quest into New Vegas, but use the weapons, ammo, follower system and hardcoe mode of New Vegas?
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KU Fint
 
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Post » Sat May 28, 2011 1:43 pm

This is a very loud and resounding, NO various legal issues etc etc.


and in my own opinion...FO3's story was sub-par. so with that there really isnt a reason to go back and play it. on NV's edits.
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Alba Casas
 
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Post » Sat May 28, 2011 8:30 pm

no, that data from Fallout 3 would be locked out due to version differences.
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Heather Dawson
 
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Post » Sat May 28, 2011 6:01 pm

It won't happen. While there's nothing illegal if both parties own both games, invariably it ends up on an honor system. Bethesda's content is being transferred either way. Bethesda, understandably, isn't too thrilled with using an honor system, nor with their content getting sent around. Someone could use this as a way to pirate FO3 if they don't already own it.


I do see one loophole, though. It's released as an installer that has no Bethesda content in it. The user would run it, point it to the two directories, and the installer would copy the user's own files around, as well as install a plugin that enables/disables the conversion. This would solve all possible legal issues with releasing it. The mod creators won't be upping any Bethesda content, and the mod users will have to have both games in order for it to work.
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Lory Da Costa
 
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Post » Sat May 28, 2011 5:28 pm

what stated above and the history between Morrowind and Oblivion conversion mods. most notably morroblivion.
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Lalla Vu
 
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Post » Sat May 28, 2011 7:12 pm

what stated above and the history between Morrowind and Oblivion conversion mods. most notably morroblivion.

What?
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James Rhead
 
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Post » Sat May 28, 2011 11:34 am

What?


There was a mod for Oblivion that transferred the data files from Morrowind (if you had it installed) to Oblivion so you could run around the Morrowind game world in Oblivion's engine.
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Ross
 
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Post » Sat May 28, 2011 8:46 am

There was a mod for Oblivion that transferred the data files from Morrowind (if you had it installed) to Oblivion so you could run around the Morrowind game world in Oblivion's engine.


Wasn't Morroblivion hit with a cease and desist order in spite of that though?

Anyway, even simply balancing FO3 content for NV's new features would be a nightmarishly complex undertaking.
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Terry
 
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Post » Sat May 28, 2011 9:07 am

It won't happen. While there's nothing illegal if both parties own both games, invariably it ends up on an honor system. Bethesda's content is being transferred either way. Bethesda, understandably, isn't too thrilled with using an honor system, nor with their content getting sent around. Someone could use this as a way to pirate FO3 if they don't already own it.


I do see one loophole, though. It's released as an installer that has no Bethesda content in it. The user would run it, point it to the two directories, and the installer would copy the user's own files around, as well as install a plugin that enables/disables the conversion. This would solve all possible legal issues with releasing it. The mod creators won't be upping any Bethesda content, and the mod users will have to have both games in order for it to work.

Doesn't Bethesda own any scripts and data made with the GECK?
That makes all mods other than texture and mesh replacers put under the company auspices I would think, (with the possible exception of hex-edited files?).
In general I think its a bad idea (if only because its flagrantly against their stated will for their own games). :shrug:
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Donald Richards
 
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Post » Sat May 28, 2011 1:04 pm

What pinches my nuts is we got a new game coming out, and people start wantin' to revisit the old. Put it on the shelf already! Those damn mods y'all touch yourselves to ain't gonna keep you trucking forever. And if it does...Leave. The. House.
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Del Arte
 
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Post » Sat May 28, 2011 3:54 pm

Doesn't Bethesda own any scripts and data made with the GECK?
That makes all mods other than texture and mesh replacers put under the company auspices I would think, (with the possible exception of hex-edited files?).
In general I think its a bad idea (if only because its flagrantly against their stated will for their own games). :shrug:



No. If they did we wouldn't be able to upload/download them. It would entirely defeat the point of allowing modding in the first place.
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Matt Fletcher
 
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Post » Sat May 28, 2011 2:13 pm

No. If they did we wouldn't be able to upload/download them. It would entirely defeat the point of allowing modding in the first place.

I was under the impression that the EULA of the GECK basically meant agreeing that they owned what you make with it, and that they effectively allow you blanket use of it to make what you will, unless they decide otherwise... Which means that you can upload whatever you want unless they decide to tell you not to (which I always assume that they can). ~The price of the free tools. :shrug:
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maddison
 
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Post » Sat May 28, 2011 8:01 am

I was under the impression that the EULA of the GECK basically meant agreeing that they owned what you make with it, and that they effectively allow you blanket use of it to make what you will, unless they decide otherwise... Which means that you can upload whatever you want unless they decide to tell you not to (which I always assume that they can). ~The price of the free tools. :shrug:



...the EULA for my GECK says "Bla bla bla I'm hungry when's dinner"
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Charles Weber
 
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Post » Sat May 28, 2011 8:50 pm

I think someone tried to mod over the fallout guns to Oblivion once. never heard anything beyond that though.

and to be honest I still boot up old games from time to time.
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Kara Payne
 
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Post » Sat May 28, 2011 7:24 pm

I'm curious if it would be possible to play Fallout 3 with the New Vegas engine.


Chances are playing Fallout: New Vegas will put Fallout 3 very far into the back of your mind.
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Phoenix Draven
 
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Post » Sat May 28, 2011 5:41 am

Even ignoring all the other issues (legal, etc).... even though they both run on the same "generation" engine, there are probably enough scripting/etc differences in FO:NV to make the FO3 files incompatible without alot of work. (things like the different way companions are controlled; differences in VATS & melee combat; differences in the multiple-ammo-type system; etc, etc, etc.)
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Liii BLATES
 
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Post » Sat May 28, 2011 12:37 pm

Wasn't Morroblivion hit with a cease and desist order in spite of that though?
No, simply banned from the official forums and Nexus (which is practically the official mod hosting site).

No. If they did we wouldn't be able to upload/download them. It would entirely defeat the point of allowing modding in the first place.
INo, esps are their property. They simply allow us to redistribute them with caveats- for example, we're not allowed to sell them as they're not ours to sell.
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Sun of Sammy
 
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Post » Sat May 28, 2011 9:42 am

I have to say no. I know what (I think) you're feeling, as I've been like this before. You want to revisit and experience the Capital Wasteland and continue playing the wonderfulness of FO3 except with all the improvement from New Vegas to boot.
But this is a whole now game. It's gonna have a better storyline, better setting and environment, more exciting characters, etc.
I just think people need to stop dwelling on FO3 and move on to New Vegas. It's gonna be so awesome!!
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Silvia Gil
 
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Post » Sat May 28, 2011 4:22 pm

What pinches my nuts is we got a new game coming out, and people start wantin' to revisit the old. Put it on the shelf already! Those damn mods y'all touch yourselves to ain't gonna keep you trucking forever. And if it does...Leave. The. House.

I guess I should shelve Fallout, Fallout 2 and Fallout Tactics too? I know New Vegas is going to be better, but it isn't stop me from wanting to play Fallout 3 with New Vegas' enhancements and hardcoe mode. I know there are mods for Fallout 3 that do the same thing. I'm about to start one last play with some mods that should give me a hardcoe type experience.
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Elle H
 
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Post » Sat May 28, 2011 12:53 pm

As noted, taking assets from one game and putting them into another isn't something we allowed to be discussed in these boards. Sorry guys.
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Milad Hajipour
 
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