[RELz] Euclid's C-Finder Fix

Post » Sat May 28, 2011 7:55 pm

Euclid's C-Finder Fix
v1.0
by Nekhanimal


http://www.newvegasnexus.com/downloads/file.php?id=38256



The C-Finder is arguably a badass demonstration of the finer points of trigonometry, but it's bugged out on me one time too many. Here's what I've done to improve it:


Fixed the bug where no blast would occur and you would be forever stuck with targeting lasers in front of you and no ammo regeneration. Good riddance!

The ammo now recharges consistently every day at 15.00, in the way that if you fire before 9AM you will get another shot the same day at 3PM, but if you fire after 9AM you will have to wait until 3PM the next day, to fit with the peak hours of HELIOS solar collection. Also, if the laser fails to fire for some reason, you now get your ammo back.

Victims of the explosion would attack you even if you were sneaking behind a rock a mile away. They will now only attack you if they can see you when the blast occurs.

The targeting process is now smoother, as the script now runs every frame as opposed to 10 times a second.

Running backwards while targeting things very far away would prevent the explosion from happening. This is no longer the case.

The explosion damage has been increased from 150 to 175 and the damage over time from 6 to 7 per second.

The C-finder now weighs 6 pounds instead of 15. It's a toy, not a dangerous heavy weapon.
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Emerald Dreams
 
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Post » Sat May 28, 2011 2:46 pm

Thank you :) Though could I ask for a separate addition to this? Could you perhaps make the charges stack?
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Claire Mclaughlin
 
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Post » Sat May 28, 2011 1:06 pm

Were you able to decrease the amount of scripts ran like you first set out to do?
Either way, thanks!!!!

Also, please rename the download from "Main File" to something like "EFinderFix"?
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Matt Terry
 
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Post » Sat May 28, 2011 12:19 pm

I haven't reduced the amount of scripts running, but I've fixed the ones that are. At least they only run while you're firing the gun. It is actually necessary to have so many scripts because of the way the PlaceAtReticle function works. The C-Finder scripts are written very well, the instabilities were caused by http://www.gamesas.com/index.php?/topic/1145850-c-finder-bug-crushed/
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Clea Jamerson
 
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Joined: Tue Jun 20, 2006 3:23 pm

Post » Sat May 28, 2011 6:08 pm

I like the changes, great mod.

It'd be cool to have the "Solar Powered" perk affect the recharge time, like it would enable the player to carry up to 2 charges max, and it would recharge twice as fast during the day.
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Amber Ably
 
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