Ohhh okay I think I know it failed to compile....because I put the editor ID..my NPC doenst have a reference ID...okay I'll fix that.
Okay thanks, may I know what the condition is? I dont see any condition that checks whether you've selected that dialog or not, neither do I see any 'removetopic' function. =(
Sorry for being so......noobish.
EDIT: Oh and 1 more question..my quest doesnt show up in game when I start the game. I put 'start game enabled' and priority of 50, however my quest doesnt show up and notify you that you have a new quest to do. What gives?
About the condition, on the topic you see there is a Conditions tab, there you have to put a new entry. On Condition Function select GetStage, then on Function Parameters you have to select your quest, then where you see the = symbol select the < and where you see 1.000 you have to put 20.
So basicly this will check if your quest stage is minor of 20, if it is the topic will be shown, if not the topic will not be shown.
Checking Start Game Enabled doesn't make it start the quest immediatly you enter the game, but it means is ready to be triggered. You can use this simple script to start the quest when you run the mod the first time:
scn MyQuestStartScriptbegin GameModeif getStage ABCQuest < 10 setStage ABCQUest 10 endifend
Save it as quest script and on the quest tab on the script add this. Now I've added 10, but you have to put any number your first quest stage is.