Incorrect normal map:
Just about every new asset has incorrect normal map. Outfit/armor, Rex, Super Mutant, and maybe weapons, too. The normal has to have inverted green channel in order to render the lighting direction correctly in this particular game engine.
http://i576.photobucket.com/albums/ss207/Zenlren/BadMarcus.jpg
http://i576.photobucket.com/albums/ss207/Zenlren/CorrectMarcus.jpg
Unpolish rig/skin:
http://i576.photobucket.com/albums/ss207/Zenlren/RigError2.jpg
http://i576.photobucket.com/albums/ss207/Zenlren/RigError3.jpg
http://i576.photobucket.com/albums/ss207/Zenlren/RigError1.jpg
Holes/Floaty parts
http://i576.photobucket.com/albums/ss207/Zenlren/Hole1.jpg
http://i576.photobucket.com/albums/ss207/Zenlren/Hole2.jpg
Some of the New Vegas asset like the followers' outfit, combat ranger armor, and Remnant armor look really polish, where the legion armor, reinforce leather armor, new combat armors, and some of the NCR armors are fell in comparison. Not to mention a lot of weapons need retex. (I'm sure you all familiar with Arenovalis' work)
These are a few that came to mind.
Report it here and if the developer don't fix them then maybe modders will.
