[Quest Idea] The Vault of Knowledge.

Post » Tue May 17, 2011 6:37 am

I was thinking that a particularly entertaining idea for a Vault Experiment quest mod would be one where, every five years (starting from the fifth year after the vault was closed), the full details of one of the experiments are disclosed to the residents. This would include the nature of the experiment, how they'd plan on executing it, and so on. Every so often there would be periodical updates to these as well, to let the populace know how each vault experiment was going.

So after a period of 50 years, they'd have an idea of how ten vaults worked, but they'd be trapped in theirs, unable to help. Would they go completely mad? Would they form some kind of heroism complex? It would be fun to get a psychology student on board for this as well, to write detailed anolysis of certain vault residents and their degradation over a period of time. It would require quite a bit of story-telling as well.

The end result would be basically a nice way to bring previous Fallout games and Van Buren into New Vegas. Just a thought, anyway. I figured I'd toss that out there.
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Nancy RIP
 
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Post » Tue May 17, 2011 12:02 pm

Not many quest mods out there. Not sure how much experience you have with the geck, but quest making is one of the most annoying bits (imo).

Kind of hazy about your goal though. Are you thinking of an alternative start? Or stumbling across a sealed vault? Or using existing cells for your quest?

As an alternative start, if possible, you start in the vault, meet and greet your npcs. Finally your sent out into the wasteland to find those other vaults and try to enlist help. This would lead into your job a courier (what better way to meet new people?). After your first/second job start the vanilla start movie. After that, one could continue your quest mod.

If using a new cell, I'd suggest creating that first before starting the quest. That way if you change your mind about the quest, you still have a useful new area. Which could be used by you, or others as a modders resource :P
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luis ortiz
 
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Post » Tue May 17, 2011 12:29 am

It's a good idea. Actually, you can inspire in Vault 0 - I'd bet that Calculator had detailed info about other Vault's experiments.

Well, I'm not saying it was useful to him in his killing spree, but... :brokencomputer:
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Code Affinity
 
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Post » Tue May 17, 2011 8:58 am

I love your idea, I quoted your idea on a thread over at Nexus, I made sure to give you all credit and I'll post a link so that you can see I didn't change anything. Just trying to get you more readers, if you have anymore ideas please post them!

http://www.thenexusforums.com/index.php?/topic/271808-post-your-ideas-for-quest-mods/
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Adam Baumgartner
 
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Post » Mon May 16, 2011 11:26 pm

Hey Again,
I'm just dropping in to connect some possibly useful modders resources (most are from Fo3, so they be useless in New Vegas. :confused:) however there are vault resources (for vault related quests) and many other things I thought might be even remotely useful for this idea!

http://www.fallout3nexus.com/downloads/file.php?id=12927
http://www.fallout3nexus.com/downloads/file.php?id=14551
http://www.fallout3nexus.com/downloads/file.php?id=14052
http://www.fallout3nexus.com/downloads/file.php?id=13313
http://www.fallout3nexus.com/downloads/file.php?id=9794
http://www.fallout3nexus.com/downloads/file.php?id=14033
http://www.newvegasnexus.com/downloads/file.php?id=36910
http://www.newvegasnexus.com/downloads/file.php?id=36867
http://www.fallout3nexus.com/downloads/file.php?id=4309
http://www.fallout3nexus.com/downloads/file.php?id=6063 (Could be New genetic experiment from Enclave Researchers..)
http://www.newvegasnexus.com/downloads/file.php?id=38345
http://www.newvegasnexus.com/downloads/file.php?id=38439
http://www.fallout3nexus.com/downloads/file.php?id=14762
http://www.fallout3nexus.com/downloads/file.php?id=10953
http://www.newvegasnexus.com/downloads/file.php?id=35808
http://www.fallout3nexus.com/downloads/file.php?id=2674
http://www.fallout3nexus.com/downloads/file.php?id=12677
http://www.fallout3nexus.com/downloads/file.php?id=10759
http://www.fallout3nexus.com/downloads/file.php?id=1769
http://www.fallout3nexus.com/downloads/file.php?id=11515
http://www.fallout3nexus.com/downloads/file.php?id=13490
http://www.fallout3nexus.com/downloads/file.php?id=1340

I've got all these posted on my "http://www.thenexusforums.com/index.php?/topic/271808-post-your-ideas-for-quest-mods/" Thread.
I know I linked it before but just in case someone missed it.
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Robert Devlin
 
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